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NPC Generator

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Advanced [show]


Guy Marlowe, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man is wearing a long, violet cloak, and a wedding ring on his left hand. He has dyed his greying golden hair a little too much giving a sharp golden color. He wears large thick round spectacles.

Personality: Calm and collected, he is a well trained Navigator. He cannot resist a sob story and will often dote over anyone who has one.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Guy took refuge in the ruined castle and found the beat up halberd and armor he uses now. He has worked as a Navigator like his father before him.

Motivation: He is compelled to act according to his religious beliefs; and he is unsatisfied with his job

Ideals: Philantrophist. Bonds: In love, Job, Slave, Nature, Religious. Occupation: Navigator

Voice: Speaks with lips pursed

Attributes [hide]

Guy Marlowe, Male Human Druid 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)14 (+2) 11 (+0)9 (-1)
Skills Performance +1, Stealth +3
Senses Passive Perception 10
Languages Common, Gnome, Giant
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 1300 sp. 1 Half-Plate. 1 Masterwork Light wooden shield. 1 Half-Plate.


Social Check DCs


Gerald Hamilton, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears a well pressed and immaculate suit (or dress). He is tall, broad shouldered and powerfully built. With bright auburn hair and a scraggly beard. His blue eyes are slightly larger than normal.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Sold as a small child to a brothel owner, Gerald was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Through the years after Gerald was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Gerald's father didn't care for him much, and the feeling was mutual. He has dedicated himself to building a better kind of golem.

Motivation: He is unsatisfied with his job; and obtaining odd cultural human artifacts is his passion

Ideals: Joker. Flaws: Antagonistic. Bonds: Adventurer, Mentor, Job. Occupation: Engraver

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Gerald Hamilton, Male Human Warrior 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 47 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 17 (+3)9 (-1) 5 (-3)10 (+0)
Skills Animal Handling -1, Investigation +1
Senses Passive Perception 7
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0

Possessions: 300 gp. Jet (80 gp).


Social Check DCs


Dustin Wilberforce, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears baggy black pantaloons and a brown scarf. He wears a colorful flower in his chestnut hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is a ruthless business man, a trait he acquired from his father.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.

Motivation: He is greedy; and he uses money and sex appeal to get what he needs

Ideals: Disciplined, Entrepeneur. Flaws: Disease. Bonds: Attractive, Rich. Occupation: Layabout

Voice: Breathy voice

Attributes [hide]

Dustin Wilberforce, Male Human Sorcerer 6
Medium (5'8") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 22 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)11 (+0) 9 (-1)11 (+0)
Skills Nature +3, Performance +3
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 500 gp. Silver pearl (40 gp). Emerald (500 gp). Sardonyx (70 gp). 1 Minor magic item.


Social Check DCs


Roland Fawcett, Male Human [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His attire stands in sharp contrast to his sword, which is beautifully polished and possesses an ornate carving of a card on it. He keeps his long golden hair kept up in a rat tail. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He loves telling others what to do and how they should feel about things. He also has developed a complete distrust of the Knight profession.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Engraver. He now owns his own business.

Motivation: Further expansion of business; and he'd like to take his coworkers down a peg

Ideals: Opinionated. Flaws: Disease, Insomniac. Bonds: Attractive, Job. Occupation: Engraver

Voice: Gruff and masculine

Attributes [hide]

Roland Fawcett, Male Human Barbarian 7
Medium (5'3") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 57 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 9 (-1)13 (+1) 12 (+1)15 (+2)
Skills Acrobatics +3, Persuasion +5
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +5

Possessions: Banded agate (9 gp). Iolite (20 gp). Black pearl (400 gp). Tiger eye turquoise (9 gp).


Social Check DCs


Dean Yardley, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft blue waves gently in the breeze. He is tall, broad shouldered and powerfully built. His hair is cut close to his head. He is very pretty but has cold, dead eyes.

Personality: Stoic and calm, he prefers to meditate than take action. He never wears the same outfit twice, unless he absolutely has to.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has built up a small fortune and can afford his own way.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Disciplined, Artistic. Bonds: Rich, Attractive, Religious. Occupation: Miner

Voice: Middle-eastern accent

Attributes [hide]

Dean Yardley, Male Human Barbarian 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 36 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 13 (+1)16 (+3) 10 (+0)11 (+0)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Giant, Ignan, Draconic
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +3

Possessions: 100 gp. Freshwater pearl (13 gp). Chalcedony (20 gp). Blue quartz (13 gp). Deep green spinel (50 gp). 1 Minor magic item.


Social Check DCs

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