Trym Winterbourne, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many black ritualistic tattoos. He wears silk and lounges about seductively. He keeps his long blonde hair kept up in a rat tail. His fierce hazel eyes like to dwell on things.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: His parents moved while he was still in utero so he is the first generation to be born here. From there he went from mercenary job to mercenary job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He wants revenge against gnolls; and he's repulsed by the pc
Flaws: Antagonistic. Bonds: Attractive, Adventurer, Immigrant, Enemies. Occupation: Sailor
Voice: Booming voice
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 22 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 10 (+0) | 18 (+4) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Druidic, Auran, Gnoll, Ignan
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
Possessions: 700 gp. Sard (50 gp). Bloodstone (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Robert Yorke, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'0". He wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs, and his gloved hand is found clutching a hand crossbow. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. He is very pretty but has cold, dead eyes.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is able to make almost anything out of random pieces of junk.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Shoemaker work with an outfit from a few towns over. Shoemaker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He was granted arcane powers by his dying brother.
Motivation: Further expansion of business.
Ideals: Gifted. Flaws: Secretive. Bonds: Poor, Attractive, Job. Occupation: Shoemaker
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 31 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 12 (+1) | 13 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 | 0 |
Possessions: 800 gp. A miniature golden chest with tiny emeralds lining the top (40 gp). Gold and topaz bottle stopper cork (700 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (40 gp). Brass mug with jade inlays (100 gp). 1 Minor magic item. 1 Minor magic item.
Thomas Rutland, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears a red tunic with green highlights, and long white pants that bunch up around his shoes. His black hair is smooth and relatively long. His fair skin shows little sign of his aristocratic breeding.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He invites people to come help in his community garden.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Through the years after Thomas was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Thomas's mother didn't care for him much, and the feeling was mutual. He is searching for what he claims is his rightful reward.
Motivation: Obtaining odd cultural Human artifacts is his passion; and wants to work out more often
Ideals: Philantrophist, Athletic. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Military. Occupation: Painter
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 17 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 14 (+2) | 15 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Celestial, Druidic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Aldous Alton, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy blonde stubble. He wears baggy grey pantaloons and a yellow scarf. He has a hunchback. He has a very tight haircut. This hazel eyed easterner is not easily forgotten.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He is a Doppelganger in disguise. He made a point of taking high paying jobs and getting most of it up front. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark
Ideals: Impeccable. Flaws: Ugly. Bonds: Rich, Adventurer, Immigrant. Occupation: Detective
Voice: Booming voice
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 14 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 11 (+0) | 16 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Auran, Gnome, Draconic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
Roland Graham, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a tan suit, pastel shirt, and violet tie. He is portly but not overly obese. His moppish red hair is in a traditional bowl cut. His face is covered beneath a completely black helmet.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was born a particularly ugly child, much to the horror of his parents. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He tends to his Bowyer job now, and dutifully fulfills any obligations he has.
Motivation: Balancing his hectic life and new Bowyer responsibilities is difficult.
Ideals: Extrovert. Flaws: Antagonistic, Ugly. Bonds: Job. Occupation: Bowyer
Voice: Spits and sputters
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 6)
Armor Class 8
Hit Points 37 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 11 (+0) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Infernal, Aquan
Attacks Melee +3 / 2d6+0, Ranged +1 / 2d6-2, Grapple +0
Possessions: 3000 sp. Gold music box (2000 gp). Silver chalice with lapis lazuli gems (100 gp). Sapphire pendant on gold chain (1500 gp). A large tome filled with over one hundred recipes written by a former royal chef. (100 gp).
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Their contribution stands as a beacon of hope for all adventurers!