Wymar Warwick, Male Human [Permalink]
Personal [hide]
Description: He has a missing left arm. He typically wears a sleeveless long coat of deep white leather and dull violet iron scale mail. His red hair is heavily combed to the left. His thin eyebrows rest above his beady hazel eyes.
Personality: He is witty, but his monotone delivery comes off as unnerving He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Merchant arts, while his mother instructed him in etiquette, music and courtly manner. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is terrified, and will act out of fear; and money/treasure
Ideals: Joker. Flaws: Ugly, Fearful. Bonds: Rich. Occupation: Merchant
Voice: Shortens vowels
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 13 (+1) | 11 (+0) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. 1 Masterwork Uncommon Weapon.
John Skelton, Male Human [Permalink]
Personal [hide]
Description: He wears just a blue suit. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is short and blonde. His amber eyes have a joyful gleam in them most of the time.
Personality: He is irascible and easily irritated. He is obsessed with his god.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He uses money and sex appeal to get what he needs.
Flaws: Antagonistic. Bonds: Attractive, Religious, Rich. Occupation: Painter
Voice: Sleepy voice
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 16 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 15 (+2) | 16 (+3) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Dwarven, Aquan, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. Chrysoberyl (50 gp). White opal (1100 gp). Malachite (8 gp). 3 Antitoxin. 4 Alchemist’s fire. 4 Thunderstones.
Ralf Barney, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His silver hair has been sun bleached extensively. His fierce amber eyes like to dwell on things.
Personality: Cocky and sure of himself, he believes he is the best Cartwright born in the past three hundred years. He has a habit of throwing himself into exceedingly dangerous situations.
History: He got into the Cartwright business at a young age. He worked as a nervous Cartwright and found it very stressful. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg
Ideals: Fighting, Athletic. Flaws: Impulsive. Bonds: Attractive, Job. Occupation: Cartwright
Voice: Dutch accent
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 41 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 15 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Aquan, Abyssal
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 8000 sp. Carnelian (50 gp). Rose (50 gp). Onyx (50 gp). 1 Minor magic item.
Jocelyn Hornsby, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is well dressed, but even with his fine clothing he looks run-down. His white hair is greasy and uncared for. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. Jocelyn enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Born in the west to a Fisher, Jocelyn learned a great deal about his mother's area of expertise. He was taken from his home at a very young age. He has set out to sabotage the competition.
Motivation: Balancing his hectic life and new Fisher responsibilities is difficult; and sabotage a competitor
Ideals: Athletic. Flaws: Ugly, Hedonist. Bonds: Job, Slave. Occupation: Fisher
Voice: Shortens vowels
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 11 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 9 (-1) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Undercommon
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 5 | 3 | 0 | 0 |
Possessions: 20000 cp.
Bertram Beverly, Male Human [Permalink]
Personal [hide]
Description: This eastern man dresses in collared shirts and wears a proper scarf over his head. His clothes are grease stained in places. He wears his silver hair up. He has gleaming, smiling gray eyes.
Personality: He dislikes all the random violence that takes place in the east. He invites people to come help in his community garden.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with vampirism at a very young age, Bertram has worked very hard to control his curse. He moves from town to town, unable to find a place to settle.
Motivation: He would like to get married and retire; and many orcs want him driven away
Ideals: Pacifist, Philantrophist. Flaws: Disease. Bonds: Poor, Immigrant. Occupation: Barkeep
Voice: Raspy
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 20 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 11 (+0) | 11 (+0) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 400 gp.
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