Raymond Stanford, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a tattered pair of loose yellow pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair is chestnut and curly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is mildly Human supremacist, though he does not identify as such. He has a minor phobia of water and hates getting wet.
History: He was born to loving parents in a slum to the east. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He hasn't been sleeping well lately.
Motivation: To get a good night's sleep.
Ideals: Athletic. Flaws: Insomniac, Racist, Fearful. Bonds: Poor. Occupation: Barber
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 7)
Armor Class 8
Hit Points 22 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 6 (-2) | 8 (-1) | 9 (-1) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +1 / 2d8-2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 400 gp. Coral (60 gp). Golden yellow topaz (800 gp). Jade (60 gp).
Kyle Livingstone, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His silver hair, when down, is lengthy. He has gleaming, smiling violet eyes.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He pushes his goals aggressively. He is also a coward if confronted.
History: Born to a Barber, his mother struggled to pay the bills. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Doctor work with an outfit from a few towns over. Doctor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 6 years.
Motivation: Doesn't want to be a Doctor and was forced into it by his family; and he is unsatisfied with his job
Flaws: Sensitive, Fearful. Bonds: Poor, Job, Family. Occupation: Doctor
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 39 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 18 (+4) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Abyssal, Auran, Elven, Goblin
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +6
Possessions: 30000 cp. Blue quartz (5 gp). Onyx (40 gp). Star rose quartz (40 gp). Amethyst (130 gp).
Balimaar Mori, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a green armored body suit, with a simple pastel line shooting up and back down. His wide-brimmed hat is riddled with cuts and holes. He wears large thick round spectacles.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He always tries to repair and not replace. It was this mentality that drove him into the Beggar business.
History: When he was but 7 years old his parents immigrated from the north. Through the years after Balimaar was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Balimaar's father didn't care for him much, and the feeling was mutual. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He's repulsed by the PC; and he has comitted a past crime that haunts him to this day
Ideals: Persistence. Flaws: Ugly, Antagonistic. Bonds: Immigrant. Occupation: Beggar
Voice: Nasally tone
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 5 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 9 (-1) | 12 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 |
Possessions: 100 gp. Azurite (14 gp). 1 Masterwork Common Ranged Weapon.
Charles Trollope, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He is constantly adorned with expensive silk clothing, often dyed in bright green and blue, and wears rings and necklaces with large, colorful gems. He wears a deerstalker hat to cover his moderate length golden hair. His eyes are a pleasant brown.
Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Charles was born in the west. At a young age he loved to build and create. His mother had invested heavily in several trade routes and wanted him to inherit them. Due to his spouse's obsession with being a Architect they were divorced and he won custody of their son. He worked as a Carpenter, and he later adopted a second son.
Motivation: He is terrified, and will act out of fear; and regain custody of his son
Ideals: Artistic, Persistence. Flaws: Fearful. Bonds: Rich, Attractive, Family. Occupation: Carpenter
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 29 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 17 (+3) | 16 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Ignan, Halfling
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.
John Paxton, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He dresses well, wearing pastel shirts, loose pants, and blazers most of the time. He has a small bristly mustache and wavy red hair. He has gleaming, smiling amber eyes.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He believes the world needs to unite to get rid of dire rats once and for all.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Through the years after John was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. John's father didn't care for him much, and the feeling was mutual. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Ideals: Persistence. Flaws: Antagonistic. Bonds: Attractive, Enemies, Military. Occupation: Dyer
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 30 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 16 (+3) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Terran, Goblin, Druidic
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +6
Possessions: 500 gp. Sardonyx (80 gp). 1 Minor magic item. 1 Minor magic item.
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