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NPC Generator

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Advanced [show]


Theobald Sutherland, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is wearing a long, yellow, dusty cloak. With a patchy chestnut beard and wild chestnut hair. His eyes, though not visible through his cowl, are green.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. Theobald enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Theobald was born the youngest of three triplets. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. He has set out to sabotage the competition.

Motivation: Wants to raise his children well.

Flaws: Hedonist. Bonds: Job, Family. Occupation: Carpenter

Voice: Loud with bravado

Attributes [hide]

Theobald Sutherland, Male Human Fighter 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)12 (+1) 16 (+3)14 (+2)
Skills Deception +4, Nature +3
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp. Hematite (9 gp). Citrine (50 gp).


Social Check DCs


Theodoric Ridley, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He is wearing colorful clothing, dressed as a Gardener. He sports a flattop hair cut. His violet eyes peer out from beneath his top white hat.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He works hard and plays hard.

History: Born in the south to a Gardener, Theodoric learned a great deal about his father's area of expertise. Theodoric abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Recently the stress of being a Gardener has made it difficult for him to sleep.

Motivation: A need for knowledge about a nearby landmark.

Flaws: Hedonist, Insomniac. Bonds: Job, Adventurer. Occupation: Gardener

Voice: Speaks with lips pursed

Attributes [hide]

Theodoric Ridley, Male Human Barbarian 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 33 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 13 (+1)10 (+0) 11 (+0)12 (+1)
Skills Animal Handling +2, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 300 gp. 1 Half-Plate. 1 Chain shirt. 1 Half-Plate.


Social Check DCs


Roger Stansfield, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is generally well dressed albeit a few years behind the times. His long silver hair reaches down to his waist. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He dislikes all the random violence that takes place in the west. When he's not drinking or sleeping the drinks off, he's doing painting.

History: His parents moved while he was still in utero so he is the first generation to be born here. He moved from fad to fad and when he turned 15 he discovered painting. He has never given up on his painting dream.

Motivation: To be a Doctor again; and he is a bit of a kleptomaniac

Ideals: Pacifist, Artistic. Bonds: Attractive, Poor, Immigrant. Occupation: Courier

Voice: Smooth and feminine

Attributes [hide]

Roger Stansfield, Male Human Commoner 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 19 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 17 (+3)10 (+0) 13 (+1)12 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Guy Ashley, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a faded coat and loose pants complete with wide-brimmed hat, he is not a threatening figure. With a patchy silver beard and wild silver hair. His skin is flawless and his violet eyes scan people very quickly.

Personality: Aggressive, abrasive, and angry, Guy embodies much of what other species detest in the Humans. He feeds upon the attention of others.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. From his teen years he was always beautiful and desirable, so people have always doted on him. After a long history of fighting, Guy and his spouse have recently divorced.

Motivation: He wants nothing more than to rejoin the army; and to end his boredom

Flaws: Antagonistic, Mundane. Bonds: Attractive, Military. Occupation: Painter

Voice: Dark and ominous

Attributes [hide]

Guy Ashley, Male Human Wizard 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 10 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)13 (+1) 10 (+0)4 (-3)
Skills Intimidation -1, Investigation +3
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114320

Possessions: 33000 sp. Gold and topaz bottle stopper cork (900 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (60 gp). 1 Minor magic item.


Social Check DCs


Gilbert Rodney, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is renowned for his bright black suits and hats. He has styled his chestnut hair well, parting it to the left. His face is scarred and worn.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Gilbert was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Beggar work with an outfit from a few towns over. Beggar work suited him well, and with each successful project, he earned more gold and more respect from his peers. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He'd like to take his coworkers down a peg; and he feels threatened by others

Flaws: Ugly, Antagonistic, Secretive, Fearful. Bonds: Job. Occupation: Beggar

Voice: Speaks with squeezed throat

Attributes [hide]

Gilbert Rodney, Male Human Warlock 5
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 39 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)9 (-1) 14 (+2)8 (-1)
Skills Persuasion +2, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 300 gp.


Social Check DCs

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