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Advanced [show]


Tim Acton, Male Human [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has relatively light skin and is very physically imposing due to his abundance of muscles. His golden hair is smooth and relatively long. He has several tiny amber earrings on each ear.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with vampirism at a very young age, Tim has worked very hard to control his curse. He now mingles about in high society.

Motivation: He is greedy; and he has money and likes to spend it

Flaws: Shy, Disease, Insomniac. Bonds: Rich, Immigrant. Occupation: Sellsword

Voice: Mumbles to self between sentences

Attributes [hide]

Tim Acton, Male Human Wizard 6
Medium (5'5") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 32 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)13 (+1) 16 (+3)13 (+1)
Skills Arcana +4, Insight +6
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124332

Possessions: 300 gp.


Social Check DCs


Bertram Marlee, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears bulky green painted plate armor. His silver hair is drawn into a tight pony tail with a butterfly scrunchie. His face is covered beneath a completely black helmet.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He misses his home and complains about the freezing weather, even in summer.

History: From birth he was tutored by a cruel and relentless mentor. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Retire the richest man in the west; and meet up once more with his childhood friend

Ideals: Entrepeneur. Flaws: Cynical. Bonds: Immigrant, Mentor, Adventurer. Occupation: Assassin

Voice: Pronounces difficult words wrong

Attributes [hide]

Bertram Marlee, Male Human Adept 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 18 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)13 (+1) 15 (+2)14 (+2)
Skills Acrobatics +3, Investigation +3
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 500 gp. Onyx (50 gp). Moss agate (16 gp).


Social Check DCs


Alex Davenport, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He dresses well, wearing green shirts, loose pants, and blazers most of the time. He sports a flattop hair cut. His otherwise smooth face is marked with small tiny scars.

Personality: Overbrimming with self-confidence, Alex isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. When he's not drinking or sleeping the drinks off, he's doing dancing.

History: His parents moved while he was still in utero so he is the first generation to be born here. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Due to his spouse's obsession with being a Masseuse they were divorced and he won custody of their daughter. He worked as a Shoemaker, and he later adopted a second daughter.

Motivation: Doesn't want to be a Shoemaker and was forced into it by his family; and regain custody of his daughter

Ideals: Impeccable, Artistic. Bonds: Attractive, Immigrant, Family. Occupation: Shoemaker

Voice: German accent

Attributes [hide]

Alex Davenport, Male Human Rogue 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 22 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 18 (+4)10 (+0) 18 (+4)10 (+0)
Skills Intimidation +2, Stealth +1
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 400 gp. Obsidian (11 gp).


Social Check DCs


Robert Atterton, Male Human [Permalink]

Personal [hide]

Description: He wears a tan costume with the symbols of his god on his torso. He carries a battered glaive and tarnished sickle as well. His hair is short and brown. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is a logical person and will generally grow upset if things defy logic and science.

History: Robert lived on a farm with his father, near the main road leading to a nearby town. Robert liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He hasn't been sleeping well lately.

Motivation: Wants to raise his children well.

Ideals: Fighting, Logical. Flaws: Insomniac. Bonds: Nature, Family. Occupation: Jeweler

Voice: Speaks in third person

Attributes [hide]

Robert Atterton, Male Human Bard 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 16 (+3)11 (+0) 16 (+3)10 (+0)
Skills Perception +5, Survival +5
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 6000 cp. Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Gold and topaz bottle stopper cork (600 gp). Sapphire pendant on gold chain (500 gp). 1 Backpack.


Social Check DCs


Gerald Harrington, Male Human [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, and carries tridents. He sports a flattop hair cut. His eyes are gray and beady.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Gerald hails from a village terrorized by giants. He has chosen to use the inheritance that was left to him frivolously. Days after completing his studies, news broke out that his hometown was attacked by giants. Gerald was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.

Motivation: He wants revenge against giants; and someone believes him a fraud

Ideals: Fighting. Flaws: Ugly, Impulsive. Bonds: Rich, Enemies. Occupation: Herbalist

Voice: Excited and jittery

Attributes [hide]

Gerald Harrington, Male Human Adept 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 13 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)7 (-2) 12 (+1)8 (-1)
Skills Medicine +3, Stealth +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 500 gp. Fire opal pendant on a fine gold chain (700 gp). A miniature golden chest with tiny emeralds lining the top (120 gp). 1 Minor magic item.


Social Check DCs

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