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NPC Generator

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Advanced [show]


Trym Churchill, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a fine chain shirt which he covers with pastel colored cloaks and clothing, he is not a threatening figure. His hair is chestnut and curly. His ears are large.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He uses divination through singing.

History: Sold as a small child to a brothel owner, Trym was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His childhood dream was to be a Barber, but he was a colossal failure. He inherited the family business which he has now maintained for 11 years.

Motivation: Wants to open a new tavern; and balancing his hectic life and new gardener responsibilities is difficult

Ideals: Gifted, Fighting. Flaws: Ugly. Bonds: Job, Mentor. Occupation: Gardener

Voice: Breathy voice

Attributes [hide]

Trym Churchill, Male Human Monk 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)14 (+2) 5 (-3)10 (+0)
Skills History +4
Senses Passive Perception 7
Languages Common, Celestial, Ignan
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 26000 cp. Pink pearl (160 gp). Blue star sapphire (400 gp). Red garnet (160 gp). Obsidian (6 gp). 1 Minor magic item.


Social Check DCs


Gunter Cotton, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he likes to wear ponchos typically of a light black in addition to tight pants. He wears a top hat to hide his balding. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born a particularly ugly child, much to the horror of his parents. Gunter abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.

Motivation: He has passion for adventuring and risk; and obtaining odd cultural human artifacts is his passion

Ideals: Joker, Gifted, Logical. Flaws: Ugly. Bonds: Adventurer. Occupation: Barkeep

Voice: Forgets to breathe while speaking

Attributes [hide]

Gunter Cotton, Male Human Bard 6
Medium (5'8") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 18 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 11 (+0)8 (-1) 15 (+2)13 (+1)
Skills Deception +4, Sleight of Hand +6
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 100 gp.


Social Check DCs


Shane Altham, Male Human [Permalink]

Personal [hide]

Description: A 5'11" southern man, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His black hair is still thick. His ears are large.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He misses his home and complains about the freezing weather, even in summer.

History: Gifted from a young age, Shane studied abroad. He worked as a nervous Jeweler and found it very stressful. He has achieved small success as a Jeweler.

Motivation: He is content; and sabotage a competitor

Ideals: Optimist, Gifted. Flaws: Ugly, Mundane. Bonds: Immigrant, Job. Occupation: Jeweler

Voice: Switch between two voices

Attributes [hide]

Shane Altham, Male Human Rogue 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)9 (-1) 12 (+1)17 (+3)
Skills Intimidation +5, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1700 sp.


Social Check DCs


Richard Crawford, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears green painted combat armor at almost all times. He wears a colorful flower in his brown hair. His half smiles and gray eyes are beguiling and draw you in.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Born in the south to a Butcher, Richard learned a great deal about his mother's area of expertise. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Due to his spouse's obsession with being a Miller they were divorced and he won custody of their son. He worked as a Butcher, and he later adopted a second son.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and wants to raise his children well

Bonds: Attractive, Family, Job, Debt. Occupation: Butcher

Voice: Complex vocabulary, royal

Attributes [hide]

Richard Crawford, Male Human Bard 9
Medium (6'2") Human, Neutral Good (CR 9)
Armor Class 11
Hit Points 43 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 13 (+1)10 (+0) 13 (+1)16 (+3)
Skills Medicine +4, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 1200 gp.


Social Check DCs


Gerard Yeardley, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He prefers to wear black pants and tee shirts. His hair is silver and curly. His blue unseeing eyes seem to look past you.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. After coming to the age of reason, Gerard took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted druidic powers by his dying sister.

Motivation: To find somewhere to settle down; and to end his boredom

Ideals: Joker, Gifted. Flaws: Disease, Shy. Bonds: Military. Occupation: Hunter

Voice: Thin and wheezing

Attributes [hide]

Gerard Yeardley, Male Human Aristocrat 6
Medium (6'3") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 31 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)16 (+3) 7 (-2)14 (+2)
Skills Persuasion +5, Sleight of Hand +4
Senses Passive Perception 8
Languages Common, Orc, Auran, Infernal
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 500 gp. Amethyst (90 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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