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NPC Generator

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Advanced [show]


Balimaar Leighton, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely black suit with white socks and a vest with buckled shoes. With a patchy golden beard and wild golden hair. He wears crescent spectacles with a black brim.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: His mother raised him in a mountain cabin. There was a wharf not far from home where he often wandered off to fish. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Balimaar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is unsatisfied with his job; and to end his boredom

Ideals: Fighting. Flaws: Mundane. Bonds: Attractive, Nature, Job. Occupation: Ruler

Voice: Pronounces difficult words wrong

Attributes [hide]

Balimaar Leighton, Male Human Rogue 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 9 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 8 (-1)9 (-1) 16 (+3)10 (+0)
Skills Medicine +5, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 80 pp. 1 Silver holy symbol. 1 Masterwork Thieves’ tools.


Social Check DCs


Balimaar Allerton, Male Human [Permalink]

Personal [hide]

Description: An older man who wears tan leather gloves, a tan jacket, and tight pants, he is not a threatening figure. He has dyed his greying blonde hair a little too much giving a sharp blonde color. His fierce brown eyes like to dwell on things.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He is the product a well kept family trust fund and as such has never really known need. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Money/treasure.

Ideals: Impeccable. Bonds: Religious, Rich, Attractive. Occupation: Weaver

Voice: Speaks with squeezed throat

Attributes [hide]

Balimaar Allerton, Male Human Expert 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)8 (-1) 11 (+0)10 (+0)
Skills Animal Handling +2, Athletics +5
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +5

Possessions: 5000 cp.


Social Check DCs


William Kirby, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He wears tattered old clothes, marred by beers. His silver hair is smooth and relatively long. He is baby faced.

Personality: Cocky and sure of himself, he believes he is the best Blacksmith born in the past three hundred years. William enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His mother was a soldier and died while he was still young. William was left his mother's suit of armor and trained in its use and care. He struck the Blacksmith job and began his own company from there.

Motivation: To be a Server again; and he wants nothing more than to rejoin the army

Flaws: Ugly, Hedonist. Bonds: Job, Rich, Military. Occupation: Blacksmith

Voice: Raspy

Attributes [hide]

William Kirby, Male Human Expert 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 12 (+1)10 (+0) 14 (+2)12 (+1)
Skills Insight +4, Sleight of Hand +5
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Henry Gresham, Male Human [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has a slight overbite and is overall scrawny. He has a red handlebar mustache and slicked back red hair. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: Henry hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. He has a minor phobia of water and hates getting wet.

History: Born in a small village he learned the ways of the warrior from his mother. Brilliant and gifted he never wanted to apply himself. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Henry fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear

Ideals: Artistic, Fighting, Gifted. Flaws: Ugly, Fearful. Occupation: Merchant

Voice: Whispers

Attributes [hide]

Henry Gresham, Male Human Cleric 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 12 (+1)12 (+1) 12 (+1)10 (+0)
Skills Animal Handling +3, Stealth +3
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 400 sp.


Social Check DCs


Henry Snowdon, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'1" and wears silk and lounges about seductively. His silver hair is cut short with large spiked bangs in the front. He is baby faced.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Sold as a small child to a necromancer, Henry was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has dedicated himself to building a better village for his children.

Motivation: He's repulsed by the PC; and he desires power and/or immortality

Flaws: Antagonistic, Insane. Bonds: Attractive, Adventurer, Mentor. Occupation: Map Maker

Voice: Gruff and masculine

Attributes [hide]

Henry Snowdon, Male Human Monk 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 15 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)15 (+2) 12 (+1)13 (+1)
Skills Animal Handling +4, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Auran, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 500 gp. Blue sapphire (1300 gp). Deep green spinel (80 gp). Azurite (12 gp). Blue sapphire (1300 gp).


Social Check DCs

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