Bernard Sutherland, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He wears a top hat to hide his balding. His ears are large.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Born to a poor family in the city he treasured whatever gifts he got. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature lance.
Motivation: He would like to get married and retire; and he has a crush on the local tanner
Ideals: Justice. Flaws: Ugly, Antagonistic. Bonds: Poor, Adventurer, Has a crush. Occupation: Cartwright
Voice: Thin and wheezing
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 19 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 8 (-1) | 16 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Undercommon, Giant, Gnoll
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 3 |
Possessions: 110 pp. Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Gold and topaz bottle stopper cork (1300 gp). Gold music box (1000 gp). 1 Minor magic item.
Gunter Deighton, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man is wearing a long, grey cloak. He keeps his long golden hair kept up in a rat tail. He wears a mask on his face.
Personality: He is happy with his job as a Shepherd. He turns his eye from what people do, preferring to live and let live. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Like his father and his brother before him, after school he went straight into learning to become a Shepherd. He used his abilities to travel the world and help people.
Motivation: Balancing his hectic life and new Shepherd responsibilities is difficult; and doesn't want to be a shepherd and was forced into it by his family
Ideals: Philantrophist. Flaws: Impulsive, Mundane. Bonds: Job, Family. Occupation: Shepherd
Voice: Strong lisp
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 8)
Armor Class 9
Hit Points 49 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 15 (+2) | 13 (+1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 2d10+0, Ranged +2 / 2d10-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 40 pp.
Gerald Clapham, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His chestnut hair is lengthy. His fierce gray eyes like to dwell on things.
Personality: He is happy with his job as a Animal Trainer. He turns his eye from what people do, preferring to live and let live. He invites people to come help in his community garden.
History: Born in the east to a Animal Trainer, Gerald learned a great deal about his father's area of expertise. He found a children's book about a Human Bard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He got away from his former life and has fallen to alcoholism.
Motivation: Someone believes him a fraud; and his name or reputation has been wronged in the past by gnolls, and he desires to right it
Ideals: Philantrophist. Flaws: Addict. Bonds: Job, Adventurer, Enemies. Occupation: Animal Trainer
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 26 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 10 (+0) | 16 (+3) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Ignan, Sylvan, Draconic
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 500 gp. Rhodochrosite (6 gp). Blue star sapphire (1000 gp).
Balimaar Gracey, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears silk and lounges about seductively. His moppish black hair is in a traditional bowl cut. His skin is flawless and his hazel eyes scan people very quickly.
Personality: He is happy with his job as a Gardener. He turns his eye from what people do, preferring to live and let live. He has a habit of throwing himself into exceedingly dangerous situations.
History: Born to a pair of adventurers, Balimaar grew up listening to his father's many stories. Over the years he perfected his riding and shooting skills. He bought a longbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To reunite with his old friends; and he wants to meet his childhood hero
Flaws: Impulsive. Bonds: Attractive, Job, Adventurer, Nature. Occupation: Gardener
Voice: Shortens vowels
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 20 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 8 (-1) | 9 (-1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 1 | 0 |
Possessions: 300 gp.
Shane Thackeray, Male Human [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants, and carries shortspears. His long blonde hair is drawn into a two foot long braid. His face is covered beneath a completely black helmet.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Born in the north his family was never financially stable. From his teen years he was always beautiful and desirable, so people have always doted on him. He is searching for what he claims is his rightful reward.
Motivation: He's looking for his big break; and to reunite with his old friends
Ideals: Fighting, Philantrophist. Bonds: Attractive, Adventurer, Poor. Occupation: Mason
Voice: Booming voice
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 54 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 15 (+2) | 12 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +3
Possessions: 6000 sp. Tiger eye turquoise (13 gp). Red spinel (70 gp). Citrine (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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