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NPC Generator

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Advanced [show]


Balimaar Camden, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a worn and beaten armor. His hair is blonde and curly. His fierce amber eyes like to dwell on things.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born a particularly ugly child, much to the horror of his parents. His family was turned out during the war. He and his family wandered north to less war torn lands. He now owns his own business.

Motivation: To protect his home; and he'd like to take his coworkers down a peg

Ideals: Philantrophist. Flaws: Ugly, PTSD. Bonds: Job, Guardian. Occupation: Carter

Voice: Uses sign language

Attributes [hide]

Balimaar Camden, Male Human Cleric 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 28 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)16 (+3) 11 (+0)9 (-1)
Skills Insight +2, Medicine +2
Senses Passive Perception 10
Languages Common, Elven, Sylvan, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 100 gp.


Social Check DCs


John Beckwith, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears loose pants and a collared shirt complete with sweater beneath his coat. With bright auburn hair and a scraggly beard. His green eyes lackadaisically let the world flow into them.

Personality: He is extraordinarily eccentric. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was raised in a island tribe. His father took him hunting and taught him how to get in the mind of other creatures. Days after completing his studies, news broke out that his hometown was attacked by dire rats. John was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.

Motivation: He is greedy; and many dire rats want him driven away

Ideals: Joker. Flaws: Insane. Bonds: Nature, Enemies, Rich. Occupation: Dyer

Voice: Slow speaker

Attributes [hide]

John Beckwith, Male Human Warlock 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 12 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 7 (-2)15 (+2) 13 (+1)11 (+0)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common, Terran, Druidic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12222000

Possessions: 2400 sp. 1 Darkwood Shield. 1 Breastplate.


Social Check DCs


Arnold Kensley, Male Human [Permalink]

Personal [hide]

Description: This man wears a brown shirt with thin yellow vertical stripes and brown pants. He is muscular with a powerful set of arms. His black hair is lengthy and is close to two feet long. His hazel eyes dart from person to person.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He does not believe in violence as a means to an end. He is a dedicated Laborer but believes his peers are too gung-ho.

History: Sold as a small child to a wizard, Arnold was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Someone believes him a fraud; and several ex partners dislike his way of doing things and want revenge

Ideals: Pacifist, Entrepeneur. Flaws: Insomniac. Bonds: Mentor, Enemies. Occupation: Laborer

Voice: Ums and uhs a lot

Attributes [hide]

Arnold Kensley, Male Human Adept 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 12 (+1)12 (+1) 14 (+2)11 (+0)
Skills Performance +2, Sleight of Hand +1
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 600 gp. Rock crystal (50 gp). 1 Minor magic item.


Social Check DCs


Peter Hadlee, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a fancy tan suit. He wears a colorful flower in his black hair. His eyes are likewise blue.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: Peter lived on a farm with his father, near the main road leading to a nearby town. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has since lost track of the people in his past.

Motivation: He is terrified, and will act out of fear; and wants to open a new tavern

Flaws: Terse, Fearful. Bonds: Attractive, Family, Job. Occupation: Bounty Hunter

Voice: Dutch accent

Attributes [hide]

Peter Hadlee, Male Human Ranger 6
Medium (5'1") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 48 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 14 (+2)11 (+0) 10 (+0)15 (+2)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: Rhodochrosite (4 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cory Royston, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is dressed in an above average manner. He wears his brown hair down. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: He's repulsed by the PC; and to unite with his brother

Flaws: Antagonistic. Bonds: Attractive, Family, Religious, Slave. Occupation: Doctor

Voice: Speaks with a cold

Attributes [hide]

Cory Royston, Male Human Sorcerer 5
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 12 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 10 (+0)10 (+0) 10 (+0)10 (+0)
Skills Animal Handling +3, Nature +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 1000 sp. Smoky quartz (50 gp). Chrysoberyl (40 gp). Pink pearl (40 gp). Tiger eye turquoise (7 gp). 1 Breastplate. 1 Chain shirt. 1 Full Plate.


Social Check DCs

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