Theodoric Kimberley, Male Human [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is bald on top and has large auburn tufts of hair around his ears. His eyes are a pleasant brown.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: A powerful wizard made him what he is. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He used his abilities to travel the world and help people.
Motivation: He is not mentally stable, and does not behave rationally; and he is terrified, and will act out of fear
Ideals: Passionate, Philantrophist, Gifted. Flaws: Ugly. Bonds: Mentor. Occupation: Spice Merchant
Voice: Posh accent
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 10 (+0) | 10 (+0) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: Carved harp of exotic wood with ivory inlay and zircon gems (900 gp).
Aldous Fawcett, Male Human [Permalink]
Personal [hide]
Description: With tan face paint in a stripe pattern across his face, he wears a fine chain shirt which he covers with tan colored cloaks and clothing. His hair is red and curly. His gray eyes are passionate and lively.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born in the north. A few years later when the east was not economically sound they moved to his current location. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He's repulsed by the PC; and he is greedy
Flaws: Antagonistic, Fearful, Secretive. Bonds: Immigrant, Rich. Occupation: Masseuse
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 24 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 11 (+0) | 15 (+2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Gnoll, Aquan
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 0 | 0 |
Possessions: 80 pp.
Trym Kenley, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he typically wears a sleeveless long coat of deep yellow leather and dull blue iron scale mail. His brown hair is braided into rings. His hazel eyes have a joyful gleam in them most of the time.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He enjoys reading and quiet.
History: He served in the navy to pay for his family's outstanding loans. He dropped out of school to support his sick father, and resented it. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He wants nothing more than to rejoin the army; and many goblins want him driven away
Ideals: Optimist, Logical. Bonds: Military, Family, Enemies. Occupation: Slave Trader
Voice: Boston accent
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 10 (+0) | 11 (+0) | 17 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 700 sp. 7 Acid flasks.
Alexandre Gentry, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. With a patchy auburn beard and wild auburn hair. His green eyes have a joyful gleam in them most of the time.
Personality: He is almost excessively polite to everyone, even when angry. He would rather hide behind his crafts than deal with other people.
History: He is a Succubi in disguise. There was a wharf not far from home where he often wandered off to fish. He now travels the world, in search of power and loot.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Artistic. Flaws: Shy. Bonds: Rich, Adventurer, Nature. Occupation: Healer
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 5 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 6 (-2) | 11 (+0) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 9000 cp. Chrysoprase (80 gp). Alexandrite (500 gp).
Balimaar Van Es, Male Human [Permalink]
Personal [hide]
Description: He wears a lot of dark rich colors, with gold accents. He carries with him a set of tridents, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. He keeps his red hair in a flapper bob. His eyes are violet and he is always smoking a pipe.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Interpreter arts, while his mother instructed him in etiquette, music and courtly manner. At a young age his father died while driving off some brigands. His mother being the stubborn sort decided to stay and helped train him in trident use. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: Many brigands want him driven away.
Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Rich, Enemies. Occupation: Interpreter
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 17 (+3) | 14 (+2) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Halfling, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
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