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NPC Generator

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Advanced [show]


Anselm Dalton, Male Human [Permalink]

Personal [hide]

Description: He wears a blue shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. He has a small bristly mustache and wavy red hair. His hazel eyes have a joyful gleam in them most of the time.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has dedicated himself to building a better trade route.

Motivation: Wants to have a good time and be beloved; and a need for knowledge about a nearby landmark

Ideals: Gifted, Optimist. Flaws: Terse, PTSD. Bonds: Adventurer. Occupation: Layabout

Voice: Smooth and feminine

Attributes [hide]

Anselm Dalton, Male Human Monk 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)14 (+2) 8 (-1)18 (+4)
Skills Insight +1, Persuasion +6
Senses Passive Perception 9
Languages Common, Dwarven, Halfling
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Roger Reed, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a faded coat and loose pants complete with wide-brimmed hat. He has wavy auburn hair. He tend to wears goggles to shield his eyes.

Personality: His tongue was cut out and he uses sign language. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born the only child of a wealthy merchant. A freak accident while working with his Sailor mother left him crippled. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To end his boredom; and he seems to be bored by most things

Ideals: Entrepeneur. Flaws: Disease, Fearful, Antagonistic, Mundane. Occupation: Assassin

Voice: Pronounces O like U

Attributes [hide]

Roger Reed, Male Human Wizard 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 7 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 9 (-1)13 (+1) 9 (-1)15 (+2)
Skills Investigation +3, Stealth +5
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 16000 cp. 1 Masterwork Common Melee.


Social Check DCs


Arnold Camden, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears rags and sports a simple walking cane. His whole body is exceptionally muscular. His silver hair and beard is wavy and long. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born in a small mountains village. Cursed with vampirism at a very young age, Arnold has worked very hard to control his curse. He moves from town to town, unable to find a place to settle.

Motivation: Wishes to resurrect an old love; and obtaining odd cultural human artifacts is his passion

Ideals: Passionate. Flaws: Disease. Bonds: Poor, Immigrant, In love, Nature. Occupation: Fisher

Voice: growls and snarls, animalistic

Attributes [hide]

Arnold Camden, Male Human Paladin 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)13 (+1) 18 (+4)13 (+1)
Skills Investigation +3, Persuasion +3
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 400 gp. Star rose quartz (60 gp). Bloodstone (60 gp). Jet (60 gp). Iolite (60 gp).


Social Check DCs


Gomory Sutton, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a brown and red robe with the hood down. He carries with him a set of axes on his belt, each one with a topaz on the hilt. He has a very tight haircut. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born into a rich family. His mother had invested heavily in several trade routes and wanted him to inherit them. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Philantrophist. Flaws: Hedonist. Bonds: Attractive, Rich. Occupation: Gardener

Voice: Sleepy voice

Attributes [hide]

Gomory Sutton, Male Human Warlock 7
Medium (5'0") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 26 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 10 (+0)9 (-1) 15 (+2)13 (+1)
Skills Medicine +5, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 600 gp. Gold and topaz bottle stopper cork (800 gp). Sapphire pendant on gold chain (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trym Skelton, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears tattered old clothes. His white hair is slicked back into a classic pompadour. He is baby faced.

Personality: Aggressive, abrasive, and angry, Trym embodies much of what other species detest in the Humans. He is lazy and tries to find solutions quickly.

History: His mother raised him in a mountain cabin. When money was particularly tight he was walking through alleys when he overheard a Carpenter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wants to open a new tavern; and human compassion

Flaws: Ugly, Antagonistic, Lazy. Bonds: Poor, Nature. Occupation: Carpenter

Voice: Spanish accent

Attributes [hide]

Trym Skelton, Male Human Druid 7
Medium (5'1") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 37 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)17 (+3) 13 (+1)16 (+3)
Skills Stealth +5, Survival +4
Senses Passive Perception 11
Languages Common, Infernal, Goblin, Halfling
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126432

Possessions: 1000 sp. Fiery yellow corundum (1200 gp). Peridot (60 gp). Red garnet (110 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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