Kody Thackeray, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a shortbow, but if one is not available he will default to his kukri. He wears his brown hair up. He has a tattooed face.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is obsessed with a lost civilization.
History: He was born several months after his mother was called into army service. A freak accident while working with his Courier mother left him crippled. During his travels, Kody and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Kody discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Kody fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: To reunite with his old friends; and he's looking for his big break
Ideals: Disciplined. Flaws: Disease. Bonds: Adventurer, Military. Occupation: Knight
Voice: American accent
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 24 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 7 (-2) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 3 |
Possessions: 400 gp. Malachite (16 gp). Tiger eye turquoise (16 gp). Aquamarine (1100 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Ernest Clifton, Male Human [Permalink]
Personal [hide]
Description: He has a missing left leg. He is constantly adorned with expensive silk clothing, often dyed in bright green and tan, and wears rings and necklaces with large, colorful gems. His long golden hair is drawn into a two foot long braid. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Ernest was born the youngest of three triplets. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. By chance he met his sister recently and the two have been together since.
Motivation: To settle down with his crush.
Flaws: Shy. Bonds: Rich, Attractive, Has a crush, Family. Occupation: Weaver
Voice: pre-pubescent
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 6)
Armor Class 8
Hit Points 44 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 6 (-2) | 13 (+1) | 9 (-1) | 6 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +1 / 2d6-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 7000 sp. 1 Minor magic item.
Dean Mori, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears an entirely pastel suit with white socks and a vest with buckled shoes. He keeps his silver hair in a flapper bob. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: Dean hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Dean lived on a farm with his father, near the main road leading to a nearby town. He found a children's book about a Human Wizard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: To unite with his sister.
Ideals: Athletic, Artistic. Flaws: Impulsive. Bonds: Family, Adventurer. Occupation: Server
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 10 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
3 (-4) | 11 (+0) | 11 (+0) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee -2 / 1d8-4, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 200 gp. Freshwater pearl (7 gp). Sard (40 gp). Chrysoberyl (110 gp). 1 Magnifying glass. 1 Masterwork Musical instrument.
Chad Bradley, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'8". He wears a weathered and beat up set of banded mail beneath an oversized red coat, and his gloved hand is found clutching a glaive. His hair is greying and his face has many wrinkles. His eyes are amber and beady.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: Chad hails from a village terrorized by goblins. In his 17th year, his parents were killed by a goblins raid, leaving Chad alone in the world. After a stint in an orphanage, he was adopted. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants revenge against goblins; and to reunite with his absent father
Flaws: Ugly, Shy. Bonds: Family, Enemies. Occupation: Laborer
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 30 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
3 (-4) | 11 (+0) | 14 (+2) | 17 (+3) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Goblin, Undercommon, Infernal
Attacks Melee -2 / 1d10-4, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 |
Possessions: 300 gp. 1 Antitoxin.
William Ainsley, Male Human [Permalink]
Personal [hide]
Description: A 5'11" western man, he very much looks the part of a Dyer. His blonde hair is greying along the sides and has receded to reveal a widow's peak. He wears crescent spectacles with a black brim.
Personality: He never swears and excessively uses polite adverbs when speaking. He believes the world needs to unite to get rid of illithids once and for all.
History: A powerful slaver made him what he is. He has had some formal dancing training, and achieved minor success. He inherited the family business which he has now maintained for 5 years.
Motivation: A deep hatred of illithids; and he is unsatisfied with his job
Ideals: Optimist, Artistic. Bonds: Job, Enemies, Mentor. Occupation: Dyer
Voice: Mousy voice
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 15 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 15 (+2) | 9 (-1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!