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Advanced [show]


Thomas Marley, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'3" and is a bit bulky. He is very muscular particularly in the legs. He wears just a grey suit. His black hair is knotted and matted. His face is scarred and worn.

Personality: Eccentric and domineering, Thomas will drive conversation. As long as the job gets done he does not care how it got done.

History: Born to a Mayor, his mother struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Sculptor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has been a successful dealer in antiques buying low and selling high.

Motivation: He is content; and retire the richest man in the west

Ideals: Extrovert, Professionalism, Entrepeneur. Flaws: Ugly. Bonds: Poor. Occupation: Sculptor

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Thomas Marley, Male Human Rogue 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 9 (-1)16 (+3) 13 (+1)14 (+2)
Skills Insight +3, Survival +3
Senses Passive Perception 11
Languages Common, Terran, Celestial, Draconic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Conrad Birkenhead, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears long strands of sapphire and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His brown hair is knotted and matted. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is calm most of the time but flees social interaction. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He served in the navy to pay for his family's outstanding loans. From his teen years he was always beautiful and desirable, so people have always doted on him. Days after completing his studies, news broke out that his hometown was attacked by drow. Conrad was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.

Motivation: Many drow want him driven away; and he is greedy

Flaws: Shy. Bonds: Rich, Attractive, Enemies, Military. Occupation: Junk Dealer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Conrad Birkenhead, Male Human Wizard 6
Medium (5'4") Human, Lawful Good (CR 6)
Armor Class 13
Hit Points 7 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 8 (-1)10 (+0) 13 (+1)16 (+3)
Skills Arcana +3, Nature +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 200 gp. Rose (60 gp). Malachite (15 gp). Aquamarine (1100 gp). Deep green spinel (40 gp).


Social Check DCs


Gerald Dumph, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He likes to wear ponchos typically of a light white in addition to tight pants. His white hair is unkempt and raggedy. His otherwise smooth face is marked with small tiny scars.

Personality: He snorts whenever he laughs or is feeling confident. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was born the only child of a wealthy merchant. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Wants to have a good time and be beloved; and retire the richest man in the east

Ideals: Optimist, Entrepeneur, Gifted. Flaws: Ugly. Bonds: Poor, In love. Occupation: Engraver

Voice: Gruff and masculine

Attributes [hide]

Gerald Dumph, Male Human Expert 6
Medium (5'11") Human, Lawful Good (CR 6)
Armor Class 8
Hit Points 28 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 10 (+0)10 (+0) 10 (+0)15 (+2)
Skills Religion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +1 / 2d6-2, Grapple +0

Possessions: 1000 gp. Brass mug with jade inlays (100 gp). Cloth of gold vestments (60 gp). Brass mug with jade inlays (100 gp). An abacus with copper, silver and gold markers (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ralf Woods, Male Human [Permalink]

Personal [hide]

Description: He has a large black mantle and cape that has been intricately interwoven into his grey robe. He carries a battered longsword and tarnished shortspear as well. His blonde hair is smooth and relatively long. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Ralf was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He struck the Bather job and began his own company from there.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Job. Occupation: Bather

Voice: Loud with bravado

Attributes [hide]

Ralf Woods, Male Human Cleric 5
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 14 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 7 (-2)15 (+2) 13 (+1)15 (+2)
Skills Animal Handling +4, Athletics +4
Senses Passive Perception 11
Languages Common, Terran, Goblin
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125321

Possessions: 1000 sp.


Social Check DCs


Gunter Winchester, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a shirt that is too small, which lets his gut show, with a ratty red coat over it. His Stetson hat is riddled with cuts and holes. This blue eyed westerner is not easily forgotten.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Gifted from a young age, Gunter studied abroad. After coming to the age of reason, Gunter took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted martial powers by his dying sister.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Athletic, Optimist, Gifted. Flaws: Ugly. Bonds: Religious. Occupation: Dyer

Voice: Low and grunting

Attributes [hide]

Gunter Winchester, Male Human Paladin 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)8 (-1) 12 (+1)14 (+2)
Skills Animal Handling +3, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 300 gp.


Social Check DCs

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