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Advanced [show]


Wymar Gresham, Male Human [Permalink]

Personal [hide]

Description: He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a sword, but if one is not available he will default to his greatsword, and he perpetually has his greatsword ready. His hair is golden and curly. His thin eyebrows rest above his beady amber eyes.

Personality: He is mildly Human supremacist, though he does not identify as such. He always tries to repair and not replace. It was this mentality that drove him into the Brewer business.

History: He was born a particularly ugly child, much to the horror of his parents. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Wymar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: A strong sense of loyalty to Human people; and human compassion

Ideals: Fighting, Persistence. Flaws: Ugly, Racist. Occupation: Brewer

Voice: Sensual and smooth

Attributes [hide]

Wymar Gresham, Male Human Bard 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 14 (+2)9 (-1) 15 (+2)10 (+0)
Skills Insight +4, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp.


Social Check DCs


Peter Acton, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'4" when asserting himself. His silver hair is still thick. He has blue eyes and a grey hat with a green feather.

Personality: He is mildly Human supremacist, though he does not identify as such. He is harsh and unforgiving.

History: Born to a Carter, his father struggled to pay the bills. A few years later when the east was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: Human compassion; and a strong sense of loyalty to human people

Flaws: Racist, Antagonistic. Bonds: Poor, Immigrant. Occupation: Blacksmith

Voice: Posh accent

Attributes [hide]

Peter Acton, Male Human Wizard 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 12 (+1)14 (+2) 15 (+2)10 (+0)
Skills Religion +4, Survival +4
Senses Passive Perception 12
Languages Common, Druidic, Ignan
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 16000 cp.


Social Check DCs


Tim Asheton, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'3" and wears a simple grey robe with blue stripes complete with hood. He has dyed his greying silver hair a little too much giving a sharp silver color. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He invites people to come help in his community garden.

History: He got into the Ploughman business at a young age. His childhood dream was to be a Engraver, but he was a colossal failure. He has since lost track of the people in his past.

Motivation: He wants to meet his childhood hero; and doesn't want to be a ploughman and was forced into it by his family

Ideals: Philantrophist. Bonds: Job, Family, Adventurer. Occupation: Ploughman

Voice: Spanish accent

Attributes [hide]

Tim Asheton, Male Human Commoner 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 16 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)14 (+2) 12 (+1)9 (-1)
Skills Athletics +2, History +4
Senses Passive Perception 11
Languages Common, Terran, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +4

Possessions: 200 gp. Banded agate (15 gp). Violet garnet (1200 gp). Alexandrite (1200 gp). Star ruby (1100 gp).


Social Check DCs


Bertram Marley, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a custom-built plate barding that's adorned with white lining and desert motifs. His tied-back hair is black. His face is covered beneath a completely black helmet.

Personality: Always inclined to offer people food he seems plenty friendly. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was an apprentice working in his father's forge. He struck the Banker job and began his own company from there.

Motivation: Regain custody of his daughter; and his spouse's relatives view him with great suspicion

Ideals: Philantrophist. Flaws: Mundane. Bonds: Job, Family. Occupation: Banker

Voice: Low range voice

Attributes [hide]

Bertram Marley, Male Human Sorcerer 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 14 (+2)13 (+1) 14 (+2)12 (+1)
Skills Insight +4, Perception +4
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116500

Possessions: 600 sp.


Social Check DCs


William Thornton, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a brown wide-brimmed hat and brown clothes. His white hair is still thick. He wears crescent spectacles with a black brim.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, William is combative with any and all who dare try his patience in the slightest.

History: Gifted from a young age, William studied abroad. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear

Ideals: Disciplined, Justice, Gifted. Flaws: Fearful. Bonds: Adventurer. Occupation: Miller

Voice: Breathy voice

Attributes [hide]

William Thornton, Male Human Cleric 9
Medium (6'5") Human, Chaotic Good (CR 9)
Armor Class 12
Hit Points 50 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)15 (+2) 10 (+0)9 (-1)
Skills History +5, Persuasion +2
Senses Passive Perception 10
Languages Common, Dwarven, Halfling
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 2000 gp. Peridot (60 gp). Blue quartz (10 gp). Tourmaline (60 gp). Chrysoberyl (60 gp). Aquamarine (800 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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