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Advanced [show]


Bernard Compton, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He wears baggy brown pantaloons and a yellow scarf. His whole body is exceptionally muscular. With bright silver hair and a scraggly beard. His violet eyes dart from person to person to random spaces in the air.

Personality: A deeply religious man he believes everything happens for a reason. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A gypsy cursed him at a young age, leading to his ugly appearance. He's also a talented Shipwright, but doesn't like to broadcast it.

Motivation: Sabotage a competitor.

Ideals: Gifted. Flaws: Ugly. Bonds: Immigrant, Religious, Job. Occupation: Layabout

Voice: Switch between two voices

Attributes [hide]

Bernard Compton, Male Human Warlock 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 9 (-1)11 (+0) 18 (+4)9 (-1)
Skills Acrobatics +3, Animal Handling +6
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Gerald Ashley, Male Human [Permalink]

Personal [hide]

Description: This man does not wear sleeves and tends to eschew shirts when he can avoid it. He has a penchant for wearing a ring with an oversized aquamarine on his right hand. He wears his hair in dreadlocks. His hazel eyes are passionate and lively.

Personality: He is calm most of the time but flees social interaction. When he's not drinking or sleeping the drinks off, he's doing writing.

History: The child of a Layabout, who enjoyed hunting, Gerald was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Gerald took refuge in the large cave and found the beat up morningstar and armor he uses now. He now mingles about in high society.

Motivation: A deep hatred of brigands; and many brigands want him driven away

Ideals: Artistic. Flaws: Shy. Bonds: Rich, Nature, Enemies. Occupation: Bricklayer

Voice: Australian accent

Attributes [hide]

Gerald Ashley, Male Human Ranger 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)10 (+0) 11 (+0)9 (-1)
Skills History +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 200 gp.


Social Check DCs


Patrick Marley, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'1" and has a large violet mantle and cape that has been intricately interwoven into his blue robe. His right leg appears badly burned and disfigured. His auburn hair is heavily combed to the right. He tend to wears goggles to shield his eyes.

Personality: He has a massive crush on the younger sibling of the Spice Merchant who has hired him part-time. He is lazy and tries to find solutions quickly.

History: He is the product a well kept family trust fund and as such has never really known need. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He is searching for what he claims is his rightful reward.

Motivation: To reunite with his old friends; and he's attracted to the pc

Flaws: Lazy. Bonds: Has a crush, Rich, Adventurer. Occupation: Spice Merchant

Voice: Speaks with a cold

Attributes [hide]

Patrick Marley, Male Human Warrior 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)13 (+1) 7 (-2)13 (+1)
Skills Athletics +3, Deception +3
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: Solid gold idol (600 gp). Large well-done wool tapestry (600 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Simon Clive, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is typically in his Merchant uniform. His golden hair is greying along the sides and has receded to reveal a widow's peak. He wears a mask on his face.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Simon hails from a village terrorized by brigands. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He struck the Merchant job and began his own company from there.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Flaws: Shy, Forgetful. Bonds: Job, Enemies, Mentor. Occupation: Merchant

Voice: Sounds elderly

Attributes [hide]

Simon Clive, Male Human Adept 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 23 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 14 (+2)9 (-1) 10 (+0)14 (+2)
Skills Animal Handling +2, Persuasion +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 400 sp.


Social Check DCs


Clerebold Graham, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears very tight pants and wife beaters, though occasionally he sports a blue coat. He keeps his black hair in a pixie cut. He tend to wears goggles to shield his eyes.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born in the north. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He became a Ploughman soon after.

Motivation: He is greedy; and to be a armorer again

Ideals: Opinionated. Flaws: Shy. Bonds: Immigrant, Job, Rich. Occupation: Ploughman

Voice: Dark and ominous

Attributes [hide]

Clerebold Graham, Male Human Commoner 5
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 10 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 8 (-1)17 (+3) 16 (+3)16 (+3)
Skills Athletics +4, Insight +6
Senses Passive Perception 13
Languages Common, Undercommon, Terran, Orc
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +6

Possessions: 400 gp.


Social Check DCs

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