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NPC Generator

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Advanced [show]


Raymond Sheldon, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has shaved his head bald. His eyes, though not visible through his cowl, are violet.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He was raised by priests from a young age. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Retire the richest man in the south.

Ideals: Entrepeneur. Flaws: Shy. Bonds: Family, Religious, Mentor. Occupation: Scribe

Voice: Speaks with back of mouth

Attributes [hide]

Raymond Sheldon, Male Human Expert 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)15 (+2) 13 (+1)15 (+2)
Skills Athletics +2, Deception +4
Senses Passive Perception 11
Languages Common, Aquan, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +4

Possessions: 200 gp.


Social Check DCs


Gerald Tenley, Male Human [Permalink]

Personal [hide]

Description: He typically wears brown cloth garments or leather armor. He is physically well-built. He has wavy golden hair. His eyes are amber and catlike.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He comes from a rich southern family. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He now mingles about in high society.

Motivation: Sabotage a competitor; and money/treasure

Ideals: Disciplined. Bonds: In love, Rich, Immigrant, Job. Occupation: Courier

Voice: Low rumbling, strings words together

Attributes [hide]

Gerald Tenley, Male Human Paladin 6
Medium (5'0") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 33 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 10 (+0)11 (+0) 6 (-2)11 (+0)
Skills Investigation +3, Survival +1
Senses Passive Perception 8
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 gp.


Social Check DCs


Lewis Compton, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a simple white robe with tan stripes complete with hood. His black hair is still thick. He has gleaming, smiling violet eyes.

Personality: Lewis is depressed about a lot of things. He tends to be a nihilist. He is lazy, self-centered, vain, and jealous.

History: Lewis lived on a farm with his mother, near the main road leading to a nearby town. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fletcher. He now owns his own business.

Motivation: He is unsatisfied with his job; and he loathes his own lifestyle

Flaws: Depressed, Selfish. Bonds: Family, Job. Occupation: Fletcher

Voice: Italian accent

Attributes [hide]

Lewis Compton, Male Human Warrior 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 10 (+0)12 (+1) 16 (+3)12 (+1)
Skills Animal Handling +5, Deception +3
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 300 gp.


Social Check DCs


Norman Conway, Male Human [Permalink]

Personal [hide]

Description: This southern man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His clothes are grease stained in places. He has moderate length red hair. His eyes, though not visible through his cowl, are green.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He has a habit of throwing himself into exceedingly dangerous situations.

History: The child of southern immigrants he idolized his mother. When money was particularly tight he was walking through alleys when he overheard a Blacksmith hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He left for the south, certain he would find work there.

Motivation: To prove his worth to the world; and to end his boredom

Flaws: Mundane, Impulsive, Disease. Bonds: Poor, Immigrant. Occupation: Blacksmith

Voice: Irish accent

Attributes [hide]

Norman Conway, Male Human Paladin 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 16 (+3)12 (+1) 16 (+3)8 (-1)
Skills Animal Handling +5, Investigation +3
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 2100 sp.


Social Check DCs


Randal Altham, Male Human [Permalink]

Personal [hide]

Description: A 5'4" southern man, he wears a pastel armored body suit, with a simple violet line shooting up and back down. His hair is cut close to his head. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Randal was born the youngest of three triplets. His father was a soldier and died while he was still young. Randal was left his father's suit of armor and trained in its use and care. By chance he met his brother recently and the two have been together since.

Motivation: Find a way to reverse the transformation of his brother.

Flaws: Terse, Antagonistic. Bonds: Family, Military. Occupation: Shepherd

Voice: Indian accent

Attributes [hide]

Randal Altham, Male Human Aristocrat 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 14 (+2)12 (+1) 15 (+2)6 (-2)
Skills Arcana +3, Medicine +4
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 1 Half-Plate. 1 Half-Plate.


Social Check DCs

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