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NPC Generator

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Advanced [show]


Guy Axton, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He is dressed in a clean brown cloak covering his clean studded leather. His auburn hair is braided into rings. He tend to wears goggles to shield his eyes.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He plays an instrument quite well.

History: He is a Slaad in disguise. Like his mother and his brother before him, after school he went straight into learning to become a Marshal. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Further expansion of business; and wants to raise his children well

Ideals: Artistic. Flaws: Ugly. Bonds: Adventurer, Job, Family. Occupation: Marshal

Voice: Rolls R's

Attributes [hide]

Guy Axton, Male Human Adept 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 21 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)16 (+3) 9 (-1)12 (+1)
Skills Medicine +1
Senses Passive Perception 9
Languages Common, Halfling, Terran, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 48000 sp.


Social Check DCs


Hugh Brandon, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He carries with him a set of crossbows on his belt, each one with a sapphire on the hilt. His auburn hair is styled in orderly dreadlocks. His eyes are hazel and beady.

Personality: Hugh is depressed about a lot of things. He tends to be a nihilist. He is used to getting what he wants. In part because he is a meticulous planner.

History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Hugh fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He feels kind of lost in life; and he loathes his own lifestyle

Ideals: Fighting, Professionalism. Flaws: Ugly, Depressed. Bonds: Military. Occupation: Carter

Voice: Slurs words

Attributes [hide]

Hugh Brandon, Male Human Aristocrat 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)12 (+1) 17 (+3)15 (+2)
Skills Deception +4
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 400 gp. 3 Antitoxin. 1 Everburning torch. 4 Tanglefoot bags.


Social Check DCs


Wymar Kitchur, Male Human [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing red cape and mantle trimmed with soft blue waves gently in the breeze. He is physically well-built. He has a small bristly mustache and wavy golden hair. He wears a mask on his face.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He is obsessed with finding treasure.

History: Born in a small village he learned the ways of the warrior from his mother. He was an athlete and attended two major summer competitions. He never won. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Wymar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Money/treasure; and his name or reputation has been wronged in the past by dire rats, and he desires to right it

Ideals: Fighting, Athletic. Bonds: Rich, Enemies, Adventurer. Occupation: Banker

Voice: Forgets to breathe while speaking

Attributes [hide]

Wymar Kitchur, Male Human Adept 6
Medium (5'10") Human, Chaotic Good (CR 6)
Armor Class 8
Hit Points 19 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 9 (-1)8 (-1) 15 (+2)15 (+2)
Skills Insight +5, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +1 / 2d6-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13331000

Possessions: 50000 cp. Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (50 gp).


Social Check DCs


Bertram Shelby, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears many layers of old clothing at all times. His auburn hair is thinning but still full. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is extraordinarily eccentric. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was raised in a desert tribe. His father took him hunting and taught him how to get in the mind of other creatures. He now spends his time doing works of charity.

Motivation: A deep hatred of dire rats; and he is not mentally stable, and does not behave rationally

Ideals: Philantrophist. Flaws: Ugly, Insane. Bonds: Poor, Nature, Enemies. Occupation: Seamstress

Voice: Speaks through clenched teeth

Attributes [hide]

Bertram Shelby, Male Human Druid 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 14 (+2)13 (+1) 14 (+2)16 (+3)
Skills Animal Handling +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: Just what you see.


Social Check DCs


Drogo Brady, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His auburn hair is lengthy. This green eyed westerner is not easily forgotten.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born to loving parents in a slum to the west. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He moves from town to town, unable to find a place to settle.

Motivation: To unite with his brother.

Ideals: Disciplined. Flaws: Ugly. Bonds: Poor, Family, Immigrant. Occupation: Fletcher

Voice: German accent

Attributes [hide]

Drogo Brady, Male Human Warlock 8
Medium (6'4") Human, Neutral Good (CR 8)
Armor Class 12
Hit Points 48 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)14 (+2) 8 (-1)18 (+4)
Skills Animal Handling +2, Deception +7
Senses Passive Perception 9
Languages Common, Abyssal, Undercommon
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332222

Possessions: 800 gp. Bloodstone (20 gp). Banded agate (9 gp). Golden yellow topaz (1100 gp). Star rose quartz (20 gp).


Social Check DCs

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