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NPC Generator

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Advanced [show]


Hugh Trollope, Male Human [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across his face, he wears dark leathers with embroidery. His feathered hat is riddled with cuts and holes. He has a dull look in his gray eyes.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Born to a Animal Trainer, his father struggled to pay the bills. He moved from fad to fad and when he turned 15 he discovered painting. He has worked as a Sailor like his father before him.

Motivation: To be a Animal Trainer again; and doesn't want to be a sailor and was forced into it by his family

Ideals: Artistic. Flaws: Ugly. Bonds: Job, Family, Poor. Occupation: Sailor

Voice: Hollow voice

Attributes [hide]

Hugh Trollope, Male Human Aristocrat 7
Medium (5'11") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 42 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)16 (+3) 12 (+1)16 (+3)
Skills Stealth +5
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon, Draconic
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2

Possessions: 600 gp.


Social Check DCs


Alex Kitchur, Male Human [Permalink]

Personal [hide]

Description: This man tends to wear a large blue jacket. He is muscular with a powerful set of arms. His hair is golden, silky, and of moderate length. His eyes are violet.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. When he's not drinking or sleeping the drinks off, he's doing music.

History: Born to a pair of adventurers, Alex grew up listening to his father's many stories. He has chosen to use the inheritance that was left to him frivolously. He has never given up on his music dream.

Motivation: He is greedy; and nothing but the best is good enough for him

Ideals: Artistic, Impeccable. Flaws: Greedy. Bonds: Attractive, Adventurer, Rich. Occupation: Masseuse

Voice: Hard of hearing, loud

Attributes [hide]

Alex Kitchur, Male Human Adept 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 17 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 12 (+1)13 (+1) 11 (+0)14 (+2)
Skills Insight +2, Stealth +1
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 11000 cp. Red garnet (120 gp). Moss agate (10 gp).


Social Check DCs


Anthony Marlowe, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a white vest with golden trim over his white shirt. His violet leather gloves and pants are well-kept, and his white boots flare out at the collars. His auburn hair is lengthy. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He does not believe in betrayal or weakness as things to be tolerated. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Born to a pair of adventurers, Anthony grew up listening to his father's many stories. His father was a soldier and died while he was still young. Anthony was left his father's suit of armor and trained in its use and care. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Meet up once more with his childhood friend.

Ideals: Justice, Optimist. Flaws: Ugly. Bonds: Adventurer, Military. Occupation: Actor

Voice: Pronounces difficult words wrong

Attributes [hide]

Anthony Marlowe, Male Human Cleric 7
Medium (5'6") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 53 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)10 (+0) 13 (+1)17 (+3)
Skills Persuasion +6, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126432

Possessions: 120 pp. Gold music box (2000 gp). Embroidered silk and velvet mantle with numerous moonstones (2600 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp).


Social Check DCs


Clerebold Hadlee, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is wearing a perfectly clean shirt and pair of pants. His golden hair is cut short. His fair skin shows little sign of his aristocratic breeding.

Personality: While he acts the brute, he is far gentler than he would appear. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Clerebold was raised in a hard working conservative environment. His mother was a mechanic, and taught him how to fix just about anything. He then took over the family business and is one of the better Carpenter for hire.

Motivation: He'd like to take his coworkers down a peg; and expand his business

Ideals: Athletic, Fighting, Persistence. Bonds: Attractive, Military, Job. Occupation: Carpenter

Voice: Soft and mumbly

Attributes [hide]

Clerebold Hadlee, Male Human Expert 6
Medium (5'1") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 21 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)15 (+2) 17 (+3)17 (+3)
Skills Arcana +5, Intimidation +6
Senses Passive Perception 13
Languages Common, Gnoll, Undercommon
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Gerard Davenport, Male Human [Permalink]

Personal [hide]

Description: This man has a large blue mantle and cape that has been intricately interwoven into his black robe. He has a penchant for wearing a ring with an oversized jet on his left hand. His broad hat is riddled with cuts and holes. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Engraver arts, while his mother instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He used his abilities to travel the world and help people.

Motivation: Wants to work out more often; and he has money and likes to spend it

Ideals: Athletic, Philantrophist. Flaws: Ugly, Insane. Bonds: Rich. Occupation: Engraver

Voice: growls and snarls, animalistic

Attributes [hide]

Gerard Davenport, Male Human Sorcerer 4
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 22 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 14 (+2)13 (+1) 11 (+0)9 (-1)
Skills Nature +3, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116630

Possessions: 300 gp. 2 Tanglefoot bags. 2 Tanglefoot bags.


Social Check DCs

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