Robert Rylan, Male Human [Permalink]
Personal [hide]
Description: This western man wears a custom-built plate barding that's adorned with white lining and desert motifs. His clothes are grease stained in places. His long golden hair is drawn into a two foot long braid. His otherwise smooth face is marked with small tiny scars.
Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He also has developed a complete distrust of the Doctor profession.
History: A powerful necromancer made him what he is. In his 14th year, his parents were killed by a goblins raid, leaving Robert alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: Many goblins want him driven away.
Bonds: Poor, Immigrant, Enemies, Job, Mentor. Occupation: Junk Dealer
Voice: Pronounces O like U
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 37 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 19 (+4) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Auran, Orc
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +3
Possessions: 60 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Raymond Soames, Male Human [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He wears a black costume with the symbols of strength on his torso. His whole body is exceptionally muscular. With a patchy auburn beard and wild auburn hair. His eyes, though not visible through his cowl, are hazel.
Personality: He is irascible and easily irritated. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. From there he went from mercenary job to mercenary job. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he desires power and/or immortality
Ideals: Artistic, Fighting. Flaws: Antagonistic. Bonds: Immigrant, Adventurer. Occupation: Mayor
Voice: Hollow voice
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 15 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 14 (+2) | 9 (-1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
Arnold Kinsley, Male Human [Permalink]
Personal [hide]
Description: This southern man wears dull brown sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed falchion, just in case. His clothes are grease stained in places. His hair is short and silver. His gray eyes peer out from beneath his top brown hat.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He left for the south, certain he would find work there.
Motivation: To share knowledge with the world; and to end his boredom
Ideals: Logical. Flaws: Cynical, Mundane. Bonds: Poor, Immigrant. Occupation: Actor
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 11 (+0) | 13 (+1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Guy Thackeray, Male Human [Permalink]
Personal [hide]
Description: He is dressed in an above average manner. His chestnut hair is heavily combed to the left. His skin is flawless and his amber eyes scan people very quickly.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: The child of western immigrants he idolized his mother. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He was always very intelligent and has formed a secret society of freemasons.
Motivation: To reunite with his absent mother.
Flaws: Secretive. Bonds: Attractive, Family, Immigrant. Occupation: Stylist
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 43 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 600 gp. 1 Minor magic item.
Guy Warwick, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He typically wears a sleeveless long coat of deep black leather and dull grey iron scale mail. His red hair is long and unkept. His hazel eyes dart from person to person.
Personality: Overbrimming with self-confidence, Guy isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. Guy is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Guy was born the youngest of three triplets. Cursed with vampirism at a very young age, Guy has worked very hard to control his curse. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Find a way to reverse the transformation of his brother; and his spouse's relatives view him with great suspicion
Ideals: Impeccable. Flaws: Ugly, Disease, PTSD. Bonds: Family. Occupation: Painter
Voice: High pitched, excited
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 11 (+0) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 200 gp.
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