Manfred Wentworth, Male Human [Permalink]
Personal [hide]
Description: An older man who does not wear sleeves and tends to eschew shirts when he can avoid it, he is not a threatening figure. His brown hair is cut short with large spiked bangs in the front. He has a tattooed face.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Born in the east to a Mortician, Manfred learned a great deal about his father's area of expertise. Manfred was born on a far eastern plains where he grew up under the tutelage of his father, an expert Mortician. He has drifted from career to career and currently works as a Mortician.
Motivation: An old rival family wants him found; and marry his sister to traveling adventurers
Ideals: Persistence. Flaws: Forgetful. Bonds: Job, Immigrant, Family. Occupation: Mortician
Voice: Soft and melodious
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 7
Hit Points 39 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 5 (-3) | 17 (+3) | 4 (-3) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +0 / 2d4-3, Grapple +2
Possessions: 4000 sp. A pair of silk slippers encrusted with tiny pearls. (40 gp). A pair of silk slippers encrusted with tiny pearls. (40 gp).
Charles Langston, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a shirt that is too small, which lets his gut show, with a ratty white coat over it. He keeps his silver hair in a pixie cut. His green eyes peer out from beneath his top white hat.
Personality: Overbrimming with self-confidence, Charles isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. As long as the job gets done he does not care how it got done.
History: He served in the navy to pay for his family's outstanding loans. Charles liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him
Ideals: Impeccable, Professionalism. Flaws: Ugly. Bonds: Military, Nature. Occupation: Fisher
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 40 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 9 (-1) | 17 (+3) | 8 (-1) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Infernal, Celestial
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 300 gp.
Everard Richie, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is long and brown with streaks of blonde, and is pulled back with small white clips. His beard is blonde, braided, and well cared for. His face is covered beneath a completely black helmet.
Personality: He will rave to anyone who will listen. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He got into the Laborer business at a young age. He was an athlete and attended two major summer competitions. He never won. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Wants to work out more often.
Ideals: Fighting, Athletic. Flaws: Insane. Bonds: Job. Occupation: Laborer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 46 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 14 (+2) | 13 (+1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 2 |
Possessions: 80 pp.
Percival Rodney, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he prefers to wear blue clothing when he does not wear armor. His silver hair is drawn into a tight pony tail with a dagger scrunchie. His blue unseeing eyes seem to look past you.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Percival took refuge in the large cave and found the beat up crossbow and armor he uses now. He has drifted from career to career and currently works as a Map Maker.
Motivation: He loathes his own lifestyle; and sabotage a competitor
Flaws: Disease, Antagonistic, Depressed. Bonds: Job, Military, Nature. Occupation: Map Maker
Voice: Posh accent
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 24 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 16 (+3) | 14 (+2) | 11 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee -1 / 1d10-3, Ranged +5 / 1d10+3, Grapple +3
Possessions: 600 gp. Golden yellow topaz (500 gp).
Everard Kenley, Male Human [Permalink]
Personal [hide]
Description: He typically wears green cloth garments or leather armor. His skin is fair and his fingers are delicate and long. His hair is short and brown. He wears a mask on his face.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: Everard lived on a farm with his father, near the main road leading to a nearby town. His homeland was ravaged by war and he spent much of his life rebuilding it. He became a Mason soon after.
Motivation: He's repulsed by the PC; and his spouse's relatives view him with great suspicion
Flaws: Ugly, PTSD, Antagonistic. Bonds: Family, Job. Occupation: Mason
Voice: Breathy voice
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 47 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 16 (+3) | 7 (-2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 400 gp. Embroidered silk and velvet mantle with numerous moonstones (800 gp).
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