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NPC Generator

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Advanced [show]


Dustin Fidget, Male Human [Permalink]

Personal [hide]

Description: He sports blue clothing, slightly heavier than average wear, and he perpetually has his rapier ready. He has no hair. His eyes are gray.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He comes from a rich southern family. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He now mingles about in high society.

Motivation: He has money and likes to spend it; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Extrovert. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Glassblower

Voice: Dutch accent

Attributes [hide]

Dustin Fidget, Male Human Warrior 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 46 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 14 (+2)13 (+1) 9 (-1)17 (+3)
Skills Religion +3, Survival +1
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Gunter Sharps, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a custom-built plate barding that's adorned with black lining and desert motifs. His brown hair is thinning but still full. He has blue eyes.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Born to a pair of adventurers, Gunter grew up listening to his father's many stories. Gunter abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: His religion dominates his actions; and he desires power and/or immortality

Ideals: Entrepeneur. Flaws: Shy, Forgetful. Bonds: Adventurer, Religious. Occupation: Brewer

Voice: Hard of hearing, loud

Attributes [hide]

Gunter Sharps, Male Human Bard 5
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 29 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)17 (+3) 7 (-2)14 (+2)
Skills Athletics +4, Intimidation +5
Senses Passive Perception 8
Languages Common, Aquan, Draconic, Ignan
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143310000

Possessions: 3000 sp.


Social Check DCs


Balimaar Morton, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears clothing that is held on in multiple layers but all of it is in poor condition. His golden hair and beard is wavy and long. His fair skin shows little sign of his aristocratic breeding.

Personality: He is irascible and easily irritated. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: Born to a Unemployed, his mother struggled to pay the bills. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. By chance he met his brother recently and the two have been together since.

Motivation: Wants to raise his children well; and his spouse's relatives view him with great suspicion

Flaws: Antagonistic. Bonds: Poor, Attractive, Family. Occupation: Detective

Voice: Speaks fast with a slight lisp

Attributes [hide]

Balimaar Morton, Male Human Warlock 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 14 (+2)13 (+1) 14 (+2)18 (+4)
Skills Persuasion +6
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112220

Possessions: 500 sp. Amber (160 gp). Rock crystal (60 gp).


Social Check DCs


Aldous Kent, Male Human [Permalink]

Personal [hide]

Description: 6'0" and muscular, this northern man wears green painted combat armor at almost all times. He has a long white beard with little hanging trinkets. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: Aldous wants to be seen as a stoic, levelheaded, noble Monk, so he tries to act the part. He does a good job, for the most part... Further he is a bit of a stoner and is frequently out of it.

History: He was born a particularly ugly child, much to the horror of his parents. He was an athlete and attended two major summer competitions. He never won. He's since become an addict/alcoholic.

Motivation: Wants to work out more often; and seeks redemption

Ideals: Athletic, Disciplined. Flaws: Ugly, Addict. Occupation: Junk Dealer

Voice: German accent

Attributes [hide]

Aldous Kent, Male Human Monk 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 7
Hit Points 33 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)4 (-3) 14 (+2)12 (+1) 12 (+1)16 (+3)
Skills Performance +5, Sleight of Hand -1
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +1 / 1d10-1, Ranged -1 / 1d10-3, Grapple -1

Possessions: 300 gp.


Social Check DCs


Don Kenley, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he tends to wear a large white jacket. His red hair is still thick. His brown unseeing eyes seem to look past you.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Don was born in the east. At a young age he loved to build and create. He worked as a nervous Guard and found it very stressful. He has drifted from career to career and currently works as a Guard.

Motivation: Further expansion of business; and sabotage a competitor

Ideals: Passionate, Persistence. Flaws: Ugly, Disease. Bonds: Poor, Job. Occupation: Guard

Voice: Speaks with squeezed throat

Attributes [hide]

Don Kenley, Male Human Fighter 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)15 (+2) 16 (+3)16 (+3)
Skills Religion +4
Senses Passive Perception 13
Languages Common, Halfling, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 13000 cp.


Social Check DCs

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