Robert Appleton, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He prefers to wear yellow clothing when he does not wear armor. He has a very tight haircut. He has a tattooed face.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He misses his home and complains about the freezing weather, even in summer.
History: Robert was born the youngest of three triplets. In his 16th year, his parents were killed by a gnolls raid, leaving Robert alone in the world. After a stint in an orphanage, he was adopted. He has set out to sabotage the competition.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Ideals: Athletic. Bonds: Job, Immigrant, Family, Enemies. Occupation: Cartwright
Voice: Jittery and nervous
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 27 (3d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 16 (+3) | 10 (+0) | 11 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp.
Heward Carlyle, Male Human [Permalink]
Personal [hide]
Description: A 5'6" western man, he wears an entirely blue suit with tan socks and a vest with buckled shoes. His top hat is riddled with cuts and holes. His face is covered beneath a completely black helmet.
Personality: He never swears and excessively uses polite adverbs when speaking. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He got into the Barkeep business at a young age. He worked as a nervous Barkeep and found it very stressful. He then took over the family business and is one of the better Barkeep for hire.
Motivation: He is unsatisfied with his job.
Ideals: Optimist. Flaws: Ugly. Bonds: Rich, Job. Occupation: Barkeep
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 14
Hit Points 36 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 18 (+4) | 13 (+1) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Infernal, Druidic
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +5
Possessions: 600 gp. Rhodochrosite (14 gp). Banded agate (14 gp). Coral (110 gp). Chalcedony (80 gp).
Theodoric Kimberly, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'0" and dresses well, typically a more casual-formal manner. His white hair and beard is wavy and long. His violet eyes dart from person to person.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Theodoric lived on a farm with his father, near the main road leading to a nearby town. Like his father and his brother before him, after school he went straight into learning to become a Dyer. By chance he met his brother recently and the two have been together since.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Philantrophist, Justice. Bonds: Attractive, Family, Job. Occupation: Dyer
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 33 (4d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 12 (+1) | 19 (+4) | 10 (+0) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 3 |
Possessions: 200 gp. Onyx (30 gp).
Jocelyn Mitchell, Male Human [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His black hair is lengthy and is close to two feet long. He tend to wears goggles to shield his eyes.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: He has a rivalry with the Church that dominates his actions; and he is terrified, and will act out of fear
Flaws: Fearful. Bonds: Attractive, Religious, Mentor. Occupation: Ruler
Voice: pre-pubescent
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 41 (5d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 9 (-1) | 16 (+3) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 5 | 3 | 2 |
Possessions: 5000 sp.
Conrad Everleigh, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a faded coat and loose pants complete with feathered hat. With a patchy silver beard and wild silver hair. He tend to wears goggles to shield his eyes.
Personality: Eccentric and domineering, Conrad will drive conversation. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Conrad lived on a farm with his father, near the main road leading to a nearby town. His first spouse was a Bather, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to raise his children well; and his spouse's relatives view him with great suspicion
Ideals: Extrovert, Joker. Flaws: Ugly. Bonds: Poor, Family. Occupation: Knight
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 26 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 7 (-2) | 16 (+3) | 15 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Celestial, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 2500 sp. Amber (150 gp). Banded agate (4 gp). Hematite (4 gp).
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Their contribution stands as a beacon of hope for all adventurers!


