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NPC Generator

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Advanced [show]


Thomas Law, Male Human [Permalink]

Personal [hide]

Description: This eastern man wears a white coat over a blue low-cut shirt, and a broad hat upon his head. His clothes are grease stained in places. He keeps his long blonde hair kept up in a rat tail. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: A skeptical and narcissistic man, Thomas's first love is himself. His second love is also himself. He receives visions of the future at random moments

History: Thomas was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Thomas was born on a far eastern forest where he grew up under the tutelage of his father, an expert Hunter. He is untrained/undisciplined, which makes him dangerous.

Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Gifted. Flaws: Insane. Bonds: Poor, Immigrant. Occupation: Hunter

Voice: Stutters

Attributes [hide]

Thomas Law, Male Human Rogue 7
Medium (5'8") Human, Chaotic Good (CR 7)
Armor Class 9
Hit Points 32 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 14 (+2)18 (+4) 9 (-1)13 (+1)
Skills Insight +2, Persuasion +4
Senses Passive Perception 9
Languages Common, Ignan, Abyssal, Goblin, Celestial
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2

Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Thomas Marley, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears tight fighting clothing, which leaves very little to the imagination. He wears a feathered hat to hide his balding. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. Animals are drawn to him, and he is able to talk to them.

History: Born in a small village he learned the ways of the warrior from his father. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bowyer work with an outfit from a few towns over. Bowyer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He was granted martial powers by his dying brother.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to open a new tavern

Ideals: Fighting, Gifted. Flaws: Ugly, Addict. Bonds: Job. Occupation: Bowyer

Voice: French accent

Attributes [hide]

Thomas Marley, Male Human Bard 5
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 20 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 8 (-1)14 (+2) 10 (+0)13 (+1)
Skills Persuasion +4, Religion +5
Senses Passive Perception 10
Languages Common, Gnome, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333100

Possessions: 400 gp. Tiger eye turquoise (6 gp). Blue sapphire (1500 gp).


Social Check DCs


Kyle Clinton, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His brown hair is smooth and relatively long. His violet eyes lackadaisically let the world flow into them.

Personality: Calm and collected, he is a well trained Barkeep. He is obsessed with finding treasure.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He moved from fad to fad and when he turned 15 he discovered poetry. He is untrained/undisciplined, which makes him dangerous.

Motivation: Wants to raise his children well; and his spouse's relatives view him with great suspicion

Ideals: Artistic. Flaws: Insane. Bonds: Rich, Job, Adventurer, Family. Occupation: Barkeep

Voice: Switch between two voices

Attributes [hide]

Kyle Clinton, Male Human Barbarian 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 29 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 13 (+1)13 (+1) 10 (+0)17 (+3)
Skills Nature +3, Stealth +0
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0

Possessions: 41000 sp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Gerard Bradly, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. His red hair is braided into rings. This amber eyed southerner is not easily forgotten.

Personality: Stoic and calm, he prefers to meditate than take action. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: The child of a Bather, who enjoyed hunting, Gerard was taken on many hunting expeditions. While studying, he fell in love. They married and had a son. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature shortbow.

Motivation: His relatives are trying to arrange a marriage; and he's looking for his big break

Ideals: Disciplined. Bonds: Adventurer, Nature, In love, Family. Occupation: Sellsword

Voice: Sounds elderly

Attributes [hide]

Gerard Bradly, Male Human Rogue 5
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 31 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 15 (+2)8 (-1) 13 (+1)15 (+2)
Skills Religion +2, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Adelard Garrick, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He wears a robe, a symbol of his god around his neck, and a mace on his belt. Beneath his clothing is a huge mess of scar tissue. He wears his golden hair up in a very large beehive style do. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born on a small isolated farm. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Due to his spouse's obsession with being a Bellfounder they were divorced and he won custody of their son. He worked as a Healer, and he later adopted a second son.

Motivation: To reunite with his absent mother; and he is currently in port desperately looking for someone to get him out

Ideals: Fighting, Gifted. Bonds: Slave, Nature, Family. Occupation: Healer

Voice: Laughs frequently while speaking

Attributes [hide]

Adelard Garrick, Male Human Fighter 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 13 (+1)14 (+2) 12 (+1)13 (+1)
Skills History +4, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Gnoll, Giant
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 100 gp. Moonstone (30 gp). Deep blue spinel (700 gp). 1 Healer’s kit. 1 Masterwork manacles.


Social Check DCs

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