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Advanced [show]


Ralf Tyndall, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he tends to wear a brown poncho over his likewise colored trousers and shirt. His auburn hair is cut jaggedly and amateurishly. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He has all his life been fascinated with music.

History: He served in the navy to pay for his family's outstanding loans. His mother was a soldier and died while he was still young. Ralf was left his mother's suit of armor and trained in its use and care. He has gone from town to town working and never settling down anywhere, but has fallen for a local Bather. He hasn't told them the truth, but wants to settle down with them.

Motivation: To be a Bather again; and he's attracted to the pc

Ideals: Artistic. Bonds: Attractive, Job, Military, Has a crush. Occupation: Mortician

Voice: Cold and demanding tone

Attributes [hide]

Ralf Tyndall, Male Human Adept 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 22 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)12 (+1) 13 (+1)14 (+2)
Skills Insight +3, Survival +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 2500 sp.


Social Check DCs


Patrick Marleigh, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: A deeply religious man he believes everything happens for a reason. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was raised in a plains tribe. Patrick liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He then took over the family business and is one of the better Marshal for hire.

Motivation: Retire the richest man in the south.

Ideals: Entrepeneur. Flaws: Insomniac. Bonds: Religious, Job, Nature. Occupation: Marshal

Voice: Cold and demanding tone

Attributes [hide]

Patrick Marleigh, Male Human Ranger 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)13 (+1) 12 (+1)10 (+0)
Skills Investigation +3, Perception +3
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 300 gp.


Social Check DCs


Odo Clare, Male Human [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He sports grey clothing, slightly heavier than average wear. His red hair is long and unkept. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: Odo is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has a small toy that he constantly fidgets with.

History: Odo was born in the north. At a young age he loved to build and create. His first spouse was a Navigator, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Navigator they were divorced and he won custody of their daughter. He worked as a Locksmith, and he later adopted a second daughter.

Motivation: Wants to raise his children well; and marry his brother to traveling adventurers

Ideals: Extrovert, Persistence. Flaws: Ugly, Addict. Bonds: Family. Occupation: Locksmith

Voice: Shortens vowels

Attributes [hide]

Odo Clare, Male Human Aristocrat 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 39 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 18 (+4)6 (-2) 18 (+4)11 (+0)
Skills Arcana +0, Stealth +3
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp. 1 Masterwork Common Melee.


Social Check DCs


Richard Royal, Male Human [Permalink]

Personal [hide]

Description: This man wears professional attire. He is muscular with a powerful set of arms. He has done his best to style his chestnut hair to look like a famous performer. His eyes are likewise violet. His teeth are white and perfect.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is obsessed with his god.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has since lost track of the people in his past.

Motivation: Regain custody of his daughter; and wants to have a good time and be beloved

Ideals: Optimist. Bonds: Attractive, Religious, Enemies, Family. Occupation: Crown-heir

Voice: Can't modulate volume

Attributes [hide]

Richard Royal, Male Human Druid 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 16 (+3)15 (+2) 8 (-1)17 (+3)
Skills Animal Handling +1, Stealth +3
Senses Passive Perception 9
Languages Common, Goblin, Gnome
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 38000 sp. 1 Minor magic item.


Social Check DCs


Gerard Merton, Male Human [Permalink]

Personal [hide]

Description: A 5'7" western man, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His white hair is greasy and uncared for. This brown eyed westerner is not easily forgotten.

Personality: Always inclined to offer people food he seems plenty friendly. Flattery will make him almost putty in your hands.

History: He was born to loving parents in a slum to the west. His parents were killed by brigands in a raid when he was still a young child. The brigands captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Sabotage a competitor; and further expansion of business

Ideals: Philantrophist. Flaws: Ugly, Selfish. Bonds: Poor, Enemies, Job. Occupation: Merchant

Voice: Low range voice

Attributes [hide]

Gerard Merton, Male Human Expert 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 13 (+1)15 (+2) 14 (+2)18 (+4)
Skills Animal Handling +4, Investigation +4
Senses Passive Perception 12
Languages Common, Infernal, Auran
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 400 gp.


Social Check DCs

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