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NPC Generator

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Advanced [show]


Diggory Kimberly, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he dresses like a well dressed Map Maker does. His hair is long and white with streaks of auburn, and is pulled back with small white clips. His beard is auburn, braided, and well cared for. His green eyes dart from person to person.

Personality: Overbrimming with self-confidence, Diggory isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He worked as a nervous Map Maker and found it very stressful. Recently the stress of being a Map Maker has made it difficult for him to sleep.

Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Disease, Insomniac. Bonds: Job, Religious. Occupation: Map Maker

Voice: Dark and ominous

Attributes [hide]

Diggory Kimberly, Male Human Druid 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 13 (+1)13 (+1) 16 (+3)14 (+2)
Skills Intimidation +4, Survival +5
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 10000 cp.


Social Check DCs


Simon Denholm, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He dresses well, wearing white shirts, loose pants, and blazers most of the time. He wears a colorful flower in his golden hair. His amber eyes are passionate and lively.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born in a small forest village. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Scribe. He became a Scribe soon after.

Motivation: He is unsatisfied with his job; and he feels threatened by others

Flaws: Shy, Fearful. Bonds: Attractive, Nature, Job. Occupation: Scribe

Voice: Jamaican accent

Attributes [hide]

Simon Denholm, Male Human Cleric 6
Medium (6'5") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 45 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)14 (+2) 10 (+0)16 (+3)
Skills Animal Handling +3, Stealth +3
Senses Passive Perception 10
Languages Common, Dwarven, Ignan
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 700 gp. Solid gold idol (1000 gp). A delicate silver chain set with a tourmaline (50 gp). Ceremonial electrum dagger with a star ruby in the pommel (500 gp). 1 Minor magic item.


Social Check DCs


Anselm Ramsey, Male Human [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized tan coat. He has black hair. His eyes are gray and he is always smoking a pipe.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He served in the navy to pay for his family's outstanding loans. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark

Ideals: Philantrophist. Bonds: Adventurer, Military, Religious. Occupation: Bather

Voice: Soothing and warm

Attributes [hide]

Anselm Ramsey, Male Human Adept 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 0 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 5 (-3)16 (+3) 13 (+1)16 (+3)
Skills Nature +5, Religion +5
Senses Passive Perception 11
Languages Common, Ignan, Halfling, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: Pink pearl (80 gp). Tiger eye turquoise (7 gp).


Social Check DCs


Rolf Hayhurst, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears very tight pants and wife beaters, though occasionally he sports a black coat. He wears his brown hair up in a very large beehive style do. He wears an eyepatch.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He cannot resist a sob story and will often dote over anyone who has one.

History: A powerful wizard made him what he is. He was an athlete and attended two major summer competitions. He never won. He used his abilities to travel the world and help people.

Motivation: He's looking for his big break; and wants to work out more often

Ideals: Athletic, Philantrophist. Flaws: Ugly, Depressed. Bonds: Mentor. Occupation: Layabout

Voice: Speaks like tongue is numb

Attributes [hide]

Rolf Hayhurst, Male Human Fighter 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 11 (+0)14 (+2) 8 (-1)19 (+4)
Skills Acrobatics +1, Stealth +1
Senses Passive Perception 9
Languages Common, Dwarven, Halfling
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +1

Possessions: 100 gp. Malachite (11 gp).


Social Check DCs


Gomory Sutherland, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a scimitar, but if one is not available he will default to his quarterstaff. Beneath his clothing is a huge mess of scar tissue. His long brown hair reaches down to his waist. His skin is flawless and his brown eyes scan people very quickly.

Personality: He never swears and excessively uses polite adverbs when speaking. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has been saving his money to try and buy his sister's freedom.

Motivation: Regain custody of his daughter; and to reunite with his absent mother

Ideals: Optimist. Bonds: Slave, Attractive, Family. Occupation: Assassin

Voice: Pirate accent

Attributes [hide]

Gomory Sutherland, Male Human Sorcerer 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)13 (+1) 5 (-3)13 (+1)
Skills Animal Handling -1, Perception -1
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116500

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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