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NPC Generator

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Advanced [show]


Trym Beverly, Male Human [Permalink]

Personal [hide]

Description: He wears tattered old clothes. He wears a top hat to hide his balding. His eyes are brown and catlike.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is obsessed with his god.

History: Trym was raised in a hard working conservative environment. A freak accident while working with his Apothecary father left him crippled. He became a Butcher soon after.

Motivation: Expand his business.

Flaws: Ugly, Depressed, Disease. Bonds: Religious, Job. Occupation: Butcher

Voice: Sensual and smooth

Attributes [hide]

Trym Beverly, Male Human Aristocrat 6
Medium (5'2") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 35 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)14 (+2) 9 (-1)13 (+1)
Skills History +5, Investigation +5
Senses Passive Perception 9
Languages Common, Goblin, Celestial
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aldous Jacobs, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He wears a colorful flower in his brown hair. He wears crescent spectacles with a black brim.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is frequently practicing swordplay.

History: From birth he was tutored by a cruel and relentless mentor. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To prove his worth to the world; and he has passion for adventuring and risk

Ideals: Persistence. Flaws: Shy, Impulsive. Bonds: Attractive, Military, Mentor. Occupation: Interpreter

Voice: Scandinavian accent

Attributes [hide]

Aldous Jacobs, Male Human Paladin 7
Medium (5'0") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 40 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 11 (+0)13 (+1) 16 (+3)9 (-1)
Skills History +4, Insight +6
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 1000 gp. Solid gold idol (900 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Lance Appleton, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears baggy red pantaloons and a green scarf and is in decent physical shape. His moppish golden hair is in a traditional bowl cut. He has gleaming, smiling blue eyes.

Personality: Prone to second guessing himself, he comes off as nervous. He has all his life been fascinated with dancing.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To settle down with his crush; and he's looking for his big break

Ideals: Artistic, Entrepeneur. Flaws: Shy. Bonds: Adventurer, Has a crush. Occupation: Bather

Voice: Laughs frequently while speaking

Attributes [hide]

Lance Appleton, Male Human Druid 7
Medium (5'2") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 19 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 5 (-3)13 (+1) 10 (+0)12 (+1)
Skills Nature +4, Religion +4
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Norman Kenley, Male Human [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across his face, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He wears a broad hat to hide his balding. His violet eyes are slightly larger than normal.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. Further he is a bit of a stoner and is frequently out of it.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He helped his father out around the business and became quite the natural. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Regain custody of his daughter; and wants to open a new tavern

Flaws: Mundane, Addict, Shy. Bonds: Job, Family. Occupation: Detective

Voice: Relaxed voice

Attributes [hide]

Norman Kenley, Male Human Barbarian 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 11 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 5 (-3)13 (+1) 13 (+1)15 (+2)
Skills Athletics +2, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +2

Possessions: 43000 sp. A pair of silk slippers encrusted with tiny pearls. (130 gp). Fire opal pendant on a fine gold chain (400 gp). Silver chalice with lapis lazuli gems (130 gp). 1 Minor magic item.


Social Check DCs


Trym Chatham, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'7". He is constantly adorned with expensive silk clothing, often dyed in bright black and tan, and wears rings and necklaces with large, colorful gems, and his gloved hand is found clutching a spear. His golden hair is styled in orderly dreadlocks. His fair skin shows little sign of his aristocratic breeding.

Personality: Confrontational and typically high on some drug or another. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: The child of a Map Maker, who enjoyed hunting, Trym was taken on many hunting expeditions. He was an athlete and attended two major summer competitions. He never won. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and money/treasure

Ideals: Athletic. Flaws: Addict. Bonds: Rich, Attractive, Enemies, Nature. Occupation: Barrister

Voice: Strong lisp

Attributes [hide]

Trym Chatham, Male Human Warlock 8
Medium (5'7") Human, Chaotic Good (CR 8)
Armor Class 7
Hit Points 59 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)5 (-3) 14 (+2)14 (+2) 12 (+1)11 (+0)
Skills History +5
Senses Passive Perception 11
Languages Common, Goblin, Elven
Attacks Melee +4 / 2d10+1, Ranged +0 / 2d10-3, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332222

Possessions: 1200 gp. Gold music box (3000 gp). Cloth of gold vestments (140 gp). Gold dragon comb with red garnet eye (300 gp). Black velvet mask with numerous citrines (140 gp).


Social Check DCs

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