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NPC Generator

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Advanced [show]


Odo Graeme, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is dressed in an above average manner. His hair, while still mostly black, has prominent grey streaks. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Marry his brother to traveling adventurers.

Ideals: Fighting, Entrepeneur. Flaws: Mundane. Bonds: Attractive, Family. Occupation: Merchant

Voice: High pitched and raspy

Attributes [hide]

Odo Graeme, Male Human Wizard 5
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 18 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)14 (+2) 7 (-2)9 (-1)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 8
Languages Common, Giant, Terran
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343210

Possessions: 5000 sp. 1 Minor magic item.


Social Check DCs


Percival Fidget, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he dresses in blue turtlenecks beneath a brown coat with pastel slacks. His hair is brown, silky, and of moderate length. This hazel eyed easterner is not easily forgotten.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born to a pair of adventurers, Percival grew up listening to his mother's many stories. A freak accident while working with his Armorer mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Meet up once more with his childhood friend; and to share knowledge with the world

Ideals: Impeccable, Logical. Flaws: Disease. Bonds: Attractive, Adventurer. Occupation: Detective

Voice: Soothing and warm

Attributes [hide]

Percival Fidget, Male Human Barbarian 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 23 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 12 (+1)13 (+1) 15 (+2)14 (+2)
Skills Arcana +3, Perception +4
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp. Sard (30 gp). Obsidian (11 gp).


Social Check DCs


Ernest Clayton, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He is generally shirtless and showing off his tattooed chest. His tied-back hair is silver. His eyes are amber and beady.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. Ernest enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He is the product a well kept family trust fund and as such has never really known need. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Banker. He has set out to sabotage the competition.

Motivation: Wishes to resurrect an old love; and sabotage a competitor

Flaws: Ugly, Mundane, Hedonist. Bonds: Rich, Job, In love. Occupation: Banker

Voice: Italian accent

Attributes [hide]

Ernest Clayton, Male Human Rogue 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 9 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 10 (+0)14 (+2) 8 (-1)10 (+0)
Skills Performance +2, Persuasion +2
Senses Passive Perception 9
Languages Common, Terran, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 700 sp. 2 Smokesticks.


Social Check DCs


Raymond Browning, Male Human [Permalink]

Personal [hide]

Description: 6'2" and muscular, this eastern man wears a lot of dark rich colors, with gold accents. He sports a flattop hair cut. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He never wears the same outfit twice, unless he absolutely has to.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He has had some formal painting training, and achieved minor success. He was granted necromantic powers by his dying sister.

Motivation: Wants to work out more often.

Ideals: Athletic, Philantrophist, Artistic, Gifted. Bonds: Attractive. Occupation: Doctor

Voice: Low and grunting

Attributes [hide]

Raymond Browning, Male Human Commoner 6
Medium (6'2") Human, Lawful Good (CR 6)
Armor Class 14
Hit Points 16 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 10 (+0)12 (+1) 13 (+1)11 (+0)
Skills Religion +4, Survival +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4

Possessions: Alexandrite (1300 gp). Carnelian (30 gp). Coral (130 gp).


Social Check DCs


Tim Lindsey, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears skinny pants and wears a tan and white robe with the hood down. He sports a flattop hair cut. His amber eyes peer out from beneath his broad tan hat.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He is a ruthless business man, a trait he acquired from his mother.

History: Tim hails from a village terrorized by orcs. His mother took him hunting and taught him how to get in the mind of other creatures. Days after completing his studies, news broke out that his hometown was attacked by orcs. Tim was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.

Motivation: A strong sense of loyalty to Human people.

Ideals: Entrepeneur. Flaws: Ugly, Racist. Bonds: Enemies, Nature. Occupation: Ploughman

Voice: Speaks in third person

Attributes [hide]

Tim Lindsey, Male Human Adept 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 26 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)13 (+1) 15 (+2)15 (+2)
Skills Acrobatics +5, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs

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