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NPC Generator

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Advanced [show]


Clerebold Shelby, Male Human [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. His Stetson hat is riddled with cuts and holes. His gray unseeing eyes seem to look past you.

Personality: Eccentric and domineering, Clerebold will drive conversation. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born blind and as such lacked many opportunities for work. A gypsy cursed him at a young age, leading to his ugly appearance. He was granted martial powers by his dying sister.

Motivation: Sabotage a competitor.

Ideals: Extrovert, Gifted. Flaws: Ugly, Disease. Occupation: Junk Dealer

Voice: Speaks with back of mouth

Attributes [hide]

Clerebold Shelby, Male Human Rogue 9
Medium (5'1") Human, Lawful Good (CR 9)
Armor Class 10
Hit Points 53 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 14 (+2)10 (+0) 10 (+0)12 (+1)
Skills Deception +4, History +3
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +3 / 3d4+0, Grapple +3

Possessions: 700 gp.


Social Check DCs


Chad Dumph, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a tight fitting pastel shirt and pants. His hair is brown and very short. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He exudes charisma. He is a tour de force of persuasion. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born in the east to a Fisher, Chad learned a great deal about his father's area of expertise. He worked as a nervous Fisher and found it very stressful. He became a Fisher soon after.

Motivation: Expand his business; and a deep hatred of goblins

Flaws: Insane, Fearful. Bonds: Attractive, Job, Enemies. Occupation: Fisher

Voice: Draws out vowels

Attributes [hide]

Chad Dumph, Male Human Adept 6
Medium (6'6") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 34 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 13 (+1)7 (-2) 10 (+0)15 (+2)
Skills Acrobatics +6, Nature +1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 600 gp. Freshwater pearl (14 gp). 1 Minor magic item.


Social Check DCs


Wymar England, Male Human [Permalink]

Personal [hide]

Description: This man wears an entirely grey suit with tan socks and a vest with buckled shoes. He is muscular with a powerful set of arms. His hair is long and red with streaks of chestnut, and is pulled back with small grey clips. His beard is chestnut, braided, and well cared for. His brown eyes are slightly larger than normal.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Born to a Locksmith, his mother struggled to pay the bills. He moved from fad to fad and when he turned 15 he discovered poetry. He has drifted from career to career and currently works as a Map Maker.

Motivation: Wants his loneliness to end; and to settle down with his crush

Ideals: Passionate, Artistic. Bonds: Job, Poor, Has a crush. Occupation: Map Maker

Voice: Middle-eastern accent

Attributes [hide]

Wymar England, Male Human Adept 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)9 (-1) 11 (+0)17 (+3)
Skills Animal Handling +2, Intimidation +5
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 200 gp. 1 Masterwork Artisan’s tools. 1 Disguise kit.


Social Check DCs


Gilbert Stanton, Male Human [Permalink]

Personal [hide]

Description: This man dresses well, typically a more casual-formal manner. He is muscular with a powerful set of arms. His golden hair and beard is wavy and long. His fierce brown eyes like to dwell on things.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born on a small isolated farm. From there he went from mercenary job to mercenary job. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Obtaining odd cultural Human artifacts is his passion; and balancing his hectic life and new layabout responsibilities is difficult

Ideals: Opinionated. Bonds: Attractive, Job, Nature, Adventurer. Occupation: Layabout

Voice: Russian accent

Attributes [hide]

Gilbert Stanton, Male Human Bard 7
Medium (6'0") Human, Lawful Good (CR 7)
Armor Class 8
Hit Points 42 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 14 (+2)11 (+0) 16 (+3)10 (+0)
Skills Acrobatics +1, Athletics +5
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +1 / 2d8-2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 1200 gp.


Social Check DCs


Roger Myerscough, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a pastel coat over a red low-cut shirt, and a deerstalker hat upon his head, he is not a threatening figure. His hair is chestnut and curly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: Eccentric and domineering, Roger will drive conversation. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: When he was but 3 years old his parents immigrated from the south. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He tends to his Guard job now, and dutifully fulfills any obligations he has.

Motivation: Wants to work out more often; and balancing his hectic life and new guard responsibilities is difficult

Ideals: Extrovert, Athletic. Flaws: Antagonistic. Bonds: Immigrant, Job. Occupation: Guard

Voice: Laughs frequently while speaking

Attributes [hide]

Roger Myerscough, Male Human Rogue 6
Medium (6'1") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 28 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 12 (+1)14 (+2) 13 (+1)13 (+1)
Skills Medicine +4, Survival +4
Senses Passive Perception 11
Languages Common, Aquan, Gnoll
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 200 gp. Hematite (15 gp). Fiery yellow corundum (800 gp). Sardonyx (80 gp).


Social Check DCs

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