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NPC Generator

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Advanced [show]


Reynard Ainsworth, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man likes to wear ponchos typically of a light violet in addition to tight pants, and a wedding ring on his left hand. His tied-back hair is silver. His eyes are likewise amber.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He never wears the same outfit twice, unless he absolutely has to.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was a soldier and died while he was still young. Reynard was left his father's suit of armor and trained in its use and care. He has dedicated himself to building a better world.

Motivation: Expand his business; and he has passion for adventuring and risk

Ideals: Athletic, Artistic. Bonds: In love, Military, Adventurer, Job. Occupation: Dyer

Voice: Timid voice

Attributes [hide]

Reynard Ainsworth, Male Human Rogue 5
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 21 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)12 (+1) 17 (+3)6 (-2)
Skills Investigation +4, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: Obsidian (12 gp). Red-brown spinel (150 gp). Deep blue spinel (1600 gp). Carnelian (60 gp).


Social Check DCs


Gomory Hornsby, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears an entirely black suit with brown socks and a vest with buckled shoes. He has no hair. His hazel eyes lackadaisically let the world flow into them.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Mortician arts, while his father instructed him in etiquette, music and courtly manner. He has had some formal writing training, and achieved minor success. He struck the Mortician job and began his own company from there.

Motivation: To be a Ploughman again; and further expansion of business

Ideals: Optimist, Artistic. Flaws: Ugly. Bonds: Job, Rich. Occupation: Mortician

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Gomory Hornsby, Male Human Expert 8
Medium (5'8") Human, Neutral Good (CR 8)
Armor Class 13
Hit Points 57 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 17 (+3)11 (+0) 12 (+1)17 (+3)
Skills Perception +4, Persuasion +6
Senses Passive Perception 16
Languages Common
Attacks Melee +2 / 2d10-1, Ranged +6 / 2d10+3, Grapple +3

Possessions: 3000 sp. Golden yellow topaz (400 gp). Pink pearl (120 gp). Citrine (30 gp). Rose (30 gp). Citrine (30 gp). Tourmaline (120 gp).


Social Check DCs


Thomas Marley, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His golden hair is slicked back into a classic pompadour. This green eyed westerner is not easily forgotten.

Personality: Aggressive, abrasive, and angry, Thomas embodies much of what other species detest in the Humans. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Born in the west to a Carpenter, Thomas learned a great deal about his mother's area of expertise. After coming to the age of reason, Thomas took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Balancing his hectic life and new Carpenter responsibilities is difficult; and money/treasure

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Rich, Job. Occupation: Carpenter

Voice: Pirate accent

Attributes [hide]

Thomas Marley, Male Human Rogue 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 5 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 7 (-2)14 (+2) 15 (+2)12 (+1)
Skills Performance +3, Survival +4
Senses Passive Perception 12
Languages Common, Celestial, Auran
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 20000 cp.


Social Check DCs


Charles Crawford, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. Beneath his clothing is a huge mess of scar tissue. His chestnut hair is matted, messy, and big. His blue eyes are passionate and lively.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He got into the Architect business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Architect work with an outfit from a few towns over. Architect work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has drifted from career to career and currently works as a Architect.

Motivation: Balancing his hectic life and new Architect responsibilities is difficult; and to be a interpreter again

Ideals: Impeccable, Justice. Flaws: Ugly. Bonds: Slave, Job. Occupation: Architect

Voice: Draws out vowels

Attributes [hide]

Charles Crawford, Male Human Druid 9
Medium (5'4") Human, Lawful Good (CR 9)
Armor Class 12
Hit Points 57 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)11 (+0) 11 (+0)13 (+1)
Skills Deception +4, Nature +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1164

Possessions: 240 pp. Obsidian (10 gp). Iolite (20 gp). Silver pearl (100 gp). 1 Minor magic item.


Social Check DCs


Hunter Wilberforce, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a well pressed and immaculate suit (or dress). His red hair is drawn into a tight pony tail with a card scrunchie. His hazel eyes are slightly larger than normal.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was born in the east. Hunter abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Hunter was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.

Motivation: A need for knowledge about a nearby landmark; and he has a rivalry with the church that dominates his actions

Flaws: Racist. Bonds: Adventurer, Immigrant, Enemies, Religious. Occupation: Locksmith

Voice: Rhymes sentences (sorry)

Attributes [hide]

Hunter Wilberforce, Male Human Adept 10
Medium (5'8") Human, Neutral Good (CR 10)
Armor Class 12
Hit Points 54 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 15 (+2)16 (+3) 6 (-2)15 (+2)
Skills Persuasion +6, Religion +7
Senses Passive Perception 8
Languages Common, Orc, Gnoll, Halfling
Attacks Melee +3 / 3d6-1, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 70 pp. Violet garnet (1400 gp). Red spinel (100 gp). Silver pearl (100 gp). White opal (1200 gp). Freshwater pearl (8 gp). Red-brown spinel (100 gp).


Social Check DCs

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