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NPC Generator

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Advanced [show]


Tim Southey, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and has a large brown mantle and cape that has been intricately interwoven into his blue robe. His Stetson hat is riddled with cuts and holes. His hazel eyes lackadaisically let the world flow into them.

Personality: He likes to make people angry or surprised. He is a ruthless business man, a trait he acquired from his mother.

History: Tim was born in the south. At a young age he loved to build and create. A gypsy cursed him at a young age, leading to his ugly appearance. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He's repulsed by the PC.

Ideals: Athletic, Entrepeneur, Persistence. Flaws: Ugly, Antagonistic. Occupation: Bounty Hunter

Voice: Posh accent

Attributes [hide]

Tim Southey, Male Human Rogue 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 15 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)13 (+1) 13 (+1)15 (+2)
Skills Intimidation +4, Performance +4
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: Alexandrite (200 gp). 1 Minor magic item.


Social Check DCs


Alexandre Windsor, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'3" and is armored in gleaming platemail with gilded edges. A flowing yellow cape and mantle trimmed with soft brown waves gently in the breeze. His right leg appears badly burned and disfigured. His golden hair is greying along the sides and has receded to reveal a widow's peak. His half smiles and brown eyes are beguiling and draw you in.

Personality: He never swears and excessively uses polite adverbs when speaking. He is a great chef.

History: He comes from a rich western family. His parents enrolled him in a Cleric school at a young age so that he could practice his martial talents. He now mingles about in high society.

Motivation: He uses money and sex appeal to get what he needs; and he is greedy

Ideals: Optimist, Gifted. Bonds: Rich, Attractive. Occupation: Slave Trader

Voice: Speaks through clenched teeth

Attributes [hide]

Alexandre Windsor, Male Human Cleric 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 10 (+0)16 (+3) 13 (+1)9 (-1)
Skills Intimidation +1, Stealth +2
Senses Passive Perception 11
Languages Common, Gnoll, Draconic, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 100 gp. Deep green spinel (80 gp). Banded agate (12 gp). Pink pearl (80 gp).


Social Check DCs


Gunter Ramsey, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a yellow tunic with grey highlights, and long brown pants that bunch up around his shoes. His hair is short and golden. His fierce hazel eyes like to dwell on things.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He does not trust anyone and sleeps with one eye open.

History: He got into the Ruler business at a young age. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has drifted from career to career and currently works as a Ruler.

Motivation: He is not mentally stable, and does not behave rationally; and to be a herbalist again

Ideals: Passionate, Entrepeneur. Flaws: Insomniac, Insane. Bonds: Job. Occupation: Ruler

Voice: Uses lots of figures of speech

Attributes [hide]

Gunter Ramsey, Male Human Cleric 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)13 (+1) 8 (-1)7 (-2)
Skills Insight +1, Nature +3
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 3100 sp. 1 Masterwork Musical instrument. 1 Bullseye lantern.


Social Check DCs


Alex Hamilton, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, green, dusty cloak. He carries a battered warhammer and tarnished pickaxe as well. His silver hair is cut short. He has several tiny amethyst earrings on each ear.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Flattery will make him almost putty in your hands.

History: Alex lived on a farm with his mother, near the main road leading to a nearby town. His arcane abilities were realized during a raid on his village. Due to his spouse's obsession with being a Dyer they were divorced and he won custody of their daughter. He worked as a Carter, and he later adopted a second daughter.

Motivation: Regain custody of his daughter.

Ideals: Fighting, Joker, Gifted. Flaws: Selfish. Bonds: Rich, Family. Occupation: Carter

Voice: Pronounces difficult words wrong

Attributes [hide]

Alex Hamilton, Male Human Druid 5
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 29 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 9 (-1)12 (+1) 14 (+2)11 (+0)
Skills Athletics +2, Performance +3
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353210

Possessions: 2000 sp. Large well-done wool tapestry (500 gp). Solid gold idol (900 gp).


Social Check DCs


Diggory Graham, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. He carries with him a set of whips on his belt, each one with a jet on the hilt. His hair, while still mostly brown, has prominent grey streaks. He wears a mask on his face.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born in the east his family was never financially stable. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Diggory fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Depressed, Fearful. Bonds: Poor. Occupation: Spy

Voice: Rhymes sentences (sorry)

Attributes [hide]

Diggory Graham, Male Human Expert 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)12 (+1) 16 (+3)10 (+0)
Skills Animal Handling +5, Survival +5
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp. 1 Breastplate. 1 Chain shirt. 1 Breastplate.


Social Check DCs

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