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NPC Generator

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Advanced [show]


Balimaar Adley, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a white vest and prefers grey and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. He wears a deerstalker hat to hide his balding. He has a tattooed face.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Born in the south his family was never financially stable. He worked as a nervous Courier and found it very stressful. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is unsatisfied with his job; and to be a navigator again

Flaws: Ugly, Depressed. Bonds: Job, Poor, Family. Occupation: Courier

Voice: Tuts and clicks tongue

Attributes [hide]

Balimaar Adley, Male Human Expert 5
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 30 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 13 (+1)6 (-2) 10 (+0)10 (+0)
Skills Religion +1, Sleight of Hand +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1

Possessions: 10000 cp.


Social Check DCs


Anselm Harrington, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. He is bald on top and has large brown tufts of hair around his ears. His eyes are violet and beady.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He always tries to repair and not replace. It was this mentality that drove him into the Priest business.

History: A powerful necromancer made him what he is. Through the years after Anselm was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Anselm's father didn't care for him much, and the feeling was mutual. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: He has a crush on the local Farmer; and he's repulsed by the pc

Ideals: Persistence. Flaws: Ugly, Antagonistic. Bonds: Mentor. Occupation: Priest

Voice: Sleepy voice

Attributes [hide]

Anselm Harrington, Male Human Paladin 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)16 (+3) 11 (+0)13 (+1)
Skills Acrobatics +3, Arcana +5
Senses Passive Perception 10
Languages Common, Auran, Ignan, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 300 gp. Jet (90 gp). Red-brown spinel (90 gp). Blue quartz (15 gp).


Social Check DCs


Adam Marlee, Male Human [Permalink]

Personal [hide]

Description: A 5'1" eastern man, he wears a lot of dark rich colors, with gold accents. His silver hair is greying along the sides and has receded to reveal a widow's peak. He has several tiny emerald earrings on each ear.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He invites people to come help in his community garden.

History: He served in the navy to pay for his family's outstanding loans. Adam abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He wants nothing more than to rejoin the army; and a need for knowledge about a nearby landmark

Ideals: Philantrophist. Bonds: Attractive, Rich, Military, Adventurer. Occupation: Tanner

Voice: Uses lots of figures of speech

Attributes [hide]

Adam Marlee, Male Human Commoner 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)13 (+1) 14 (+2)12 (+1)
Skills Perception +4, Performance +3
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1 Masterwork studded leather. 1 Half-Plate.


Social Check DCs


Alexandre Brady, Male Human [Permalink]

Personal [hide]

Description: This man prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, and sports empty pouches on his belt. His tied-back hair is white. His half smiles and amber eyes are beguiling and draw you in.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is lazy, self-centered, vain, and jealous.

History: He was born in a small forest village. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy; and to protect his home

Flaws: Shy, Selfish. Bonds: Rich, Attractive, Nature. Occupation: Bowyer

Voice: Sensual and smooth

Attributes [hide]

Alexandre Brady, Male Human Rogue 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 24 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 15 (+2)13 (+1) 14 (+2)16 (+3)
Skills Deception +5, Insight +4
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


John Thorpe, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he is well dressed, but even with his fine clothing he looks run-down, and is pretty ugly. He wears his chestnut hair down. He wears a mask on his face.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: John was born the youngest of three triplets. He helped his mother out around the business and became quite the natural. He tends to his Painter job now, and dutifully fulfills any obligations he has.

Motivation: Sabotage a competitor; and an old rival family wants him found

Ideals: Philantrophist. Flaws: Ugly, Shy. Bonds: Family, Job. Occupation: Painter

Voice: Stutters

Attributes [hide]

John Thorpe, Male Human Monk 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 34 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 16 (+3)13 (+1) 14 (+2)16 (+3)
Skills Investigation +3, Stealth +5
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 500 gp. Tourmaline (60 gp). Moss agate (16 gp).


Social Check DCs

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