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NPC Generator

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Nicholas Brady, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. His attire stands in sharp contrast to his monstrous two handed axe, which is beautifully polished and possesses an ornate carving of a skull on it. His hair is greying and his face has many wrinkles. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He is extraordinarily eccentric. He does not trust anyone and sleeps with one eye open.

History: He was born the only child of a wealthy merchant. From his teen years he was always beautiful and desirable, so people have always doted on him. He is untrained/undisciplined, which makes him dangerous.

Motivation: Retire the richest man in the west; and to get a good night's sleep

Ideals: Entrepeneur, Fighting. Flaws: Insane, Insomniac. Bonds: Attractive. Occupation: Apothecary

Voice: Speaks like tongue is numb

Attributes [hide]

Nicholas Brady, Male Human Fighter 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 17 (+3)10 (+0) 13 (+1)8 (-1)
Skills Investigation +2, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Hubert Mitchell, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears brown painted combat armor at almost all times. His hair is red, silky, and of moderate length. He wears crescent spectacles with a black brim.

Personality: He is mildly Human supremacist, though he does not identify as such. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: When he was but 7 years old his parents immigrated from the south. He was an apprentice working in his mother's forge. He ran away from his former home and has been making his living as a Knight for the past few years.

Motivation: He'd like to take his coworkers down a peg.

Flaws: Racist. Bonds: Attractive, Job, Immigrant. Occupation: Knight

Voice: Aggressive tone

Attributes [hide]

Hubert Mitchell, Male Human Fighter 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 14 (+2)11 (+0) 17 (+3)11 (+0)
Skills Investigation +2, Nature +2
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 14000 cp. 1 Minor magic item.


Social Check DCs


Cory Staurheim, Male Human [Permalink]

Personal [hide]

Description: He wears a brown tunic with green highlights, and long white pants that bunch up around his shoes. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He has blonde hair. His hazel eyes peer out from beneath his broad brown hat.

Personality: Stoic and calm, he prefers to meditate than take action. He is lazy, self-centered, vain, and jealous.

History: Cory was raised in a hard working conservative environment. He worked as a nervous Barkeep and found it very stressful. He tends to his Barkeep job now, and dutifully fulfills any obligations he has.

Motivation: To be a Miller again.

Ideals: Disciplined. Flaws: Selfish. Bonds: Job. Occupation: Barkeep

Voice: Spits and sputters

Attributes [hide]

Cory Staurheim, Male Human Adept 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 14 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 11 (+0)12 (+1) 16 (+3)14 (+2)
Skills Animal Handling +5, Arcana +3
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 300 gp.


Social Check DCs


Aldous Gladstone, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a tan vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his tan boots flare out at the collars. His blonde hair is lengthy and is close to two feet long. His eyes are a pleasant amber.

Personality: This man loves poetry and to teach people poetry more than just about anything. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Born to a pair of adventurers, Aldous grew up listening to his father's many stories. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark

Ideals: Artistic. Flaws: Fearful, PTSD. Bonds: Poor, Adventurer. Occupation: Masseuse

Voice: Spits words with contempt

Attributes [hide]

Aldous Gladstone, Male Human Druid 5
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 29 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)9 (-1) 10 (+0)14 (+2)
Skills Animal Handling +3, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 500 gp.


Social Check DCs


William Asheton, Male Human [Permalink]

Personal [hide]

Description: This man wears white leather gloves, a white jacket, and tight pants, and sports empty pouches on his belt. His Stetson hat is riddled with cuts and holes. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: He is mildly Human supremacist, though he does not identify as such. He is a logical person and will generally grow upset if things defy logic and science.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. William took refuge in the large cave and found the beat up warhammer and armor he uses now. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: A strong sense of loyalty to Human people; and to find somewhere to settle down

Ideals: Logical. Flaws: Ugly, Racist, Mundane. Bonds: Nature. Occupation: Armorer

Voice: Speaks with lips pursed

Attributes [hide]

William Asheton, Male Human Aristocrat 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 16 (+3)10 (+0) 9 (-1)9 (-1)
Skills Performance +1, Sleight of Hand +2
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4

Possessions: 2000 sp.


Social Check DCs

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