Aldous Pickering, Male Human [Permalink]
Personal [hide]
Description: A 5'3" southern man, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His brown hair is heavily combed to the right. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He used his abilities to travel the world and help people.
Motivation: He is greedy; and he is compelled to act according to his religious beliefs
Ideals: Philantrophist, Gifted. Bonds: Rich, Job, Religious. Occupation: Sculptor
Voice: French accent
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 17 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 14 (+2) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1000 sp.
Dustin Wallace, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He dresses like a well dressed Carter does. His hair is always cut to a buzz. His gray eyes are slightly larger than normal.
Personality: Stoic and calm, he prefers to meditate than take action. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was born at the edge of vast forest. There was a wharf not far from home where he often wandered off to fish. He tends to his Carter job now, and dutifully fulfills any obligations he has.
Motivation: To be a Unemployed again; and further expansion of business
Ideals: Disciplined, Optimist, Fighting. Bonds: Job, Nature. Occupation: Carter
Voice: Soft and melodious
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 17 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 13 (+1) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 500 gp.
Heward Morley, Male Human [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner. He has a moderate pudge and is not very fit. He has done his best to style his auburn hair to look like a famous performer. He is baby faced.
Personality: This man loves writing and to teach people writing more than just about anything. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born in the north, but his parents moved at a very young age to the west. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He was always very intelligent and has formed a secret society of philosophers.
Motivation: To reunite with his old friends; and he's repulsed by the pc
Ideals: Artistic, Gifted. Flaws: Secretive. Bonds: Attractive, Immigrant. Occupation: Assassin
Voice: Switch between two voices
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 48 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 15 (+2) | 14 (+2) | 5 (-3) |
Senses Passive Perception 12
Languages Common, Halfling, Celestial
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
Possessions: Freshwater pearl (11 gp). 1 Minor magic item.
Drogo Weld, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'5". He wears tattered old clothes. His auburn hair is braided into rings. This gray eyed westerner is not easily forgotten.
Personality: Eccentric and domineering, Drogo will drive conversation. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He was raised by priests from a young age. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He then took over the family business and is one of the better Cartwright for hire.
Motivation: His religion dominates his actions; and expand his business
Ideals: Extrovert. Flaws: Ugly. Bonds: Job, Religious, Mentor. Occupation: Cartwright
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 25 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 13 (+1) | 11 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
Possessions: 600 gp.
Randal Wordsworth, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He is armored in gleaming platemail with gilded edges. A flowing yellow cape and mantle trimmed with soft brown waves gently in the breeze. He has a very tight haircut. His eyes are green and catlike.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. A true patriot, Randal would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born into a rich family. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Assassin. He then took over the family business and is one of the better Assassin for hire.
Motivation: He wants to meet his childhood hero; and to be a adventurer again
Flaws: Shy. Bonds: Rich, Military, Job, Adventurer. Occupation: Assassin
Voice: Low and grunting
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 44 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 15 (+2) | 16 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Druidic, Goblin, Undercommon
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 2 | 2 | 0 | 0 | 0 |
Possessions: 10000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
