Kyle Darby, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he dresses like a well dressed Armorer does. He has wavy black hair. His violet eyes are passionate and lively.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: Kyle was born in the north. At a young age he loved to build and create. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Wants to open a new tavern.
Ideals: Optimist, Persistence. Flaws: Emotional. Bonds: Job, In love. Occupation: Armorer
Voice: Jittery and nervous
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 24 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 15 (+2) | 8 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 700 gp. 1 Disguise kit. 1 Simple lock.
Don Tenley, Male Human [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is well dressed, constantly wearing a yellow suit, black shirt, and grey tie. He wears a Stetson hat to cover his moderate length white hair. He has a dull look in his amber eyes.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Don hails from a village terrorized by dire rats. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Stylist. He has set out to sabotage the competition.
Motivation: He wants revenge against dire rats.
Ideals: Persistence. Flaws: Ugly. Bonds: Job, Enemies, Family. Occupation: Stylist
Voice: Sore throat, cough
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 10 (+0) | 10 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 100 gp. Tiger eye turquoise (5 gp). White pearl (150 gp).
Odo Wharton, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many yellow ritualistic tattoos. He is wearing colorful clothing, dressed as a Banker. His tied-back hair is silver. His skin is flawless and his brown eyes scan people very quickly.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Gifted from a young age, Odo studied abroad. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He is not mentally stable, and does not behave rationally; and he desires power and/or immortality
Ideals: Gifted. Flaws: Fearful, Insane. Bonds: Attractive, Adventurer. Occupation: Banker
Voice: Gruff and masculine
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 47 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 16 (+3) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 800 gp. Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Gold dragon comb with red garnet eye (300 gp).
Hunter Blakeley, Male Human [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. His golden hair is smooth and relatively long. He wears large thick round spectacles.
Personality: He is a Servant first and foremost. He believes firmly that knowledge should be universal. He is obsessed with a lost civilization.
History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is searching for what he claims is his rightful reward.
Motivation: Wants to open a new tavern; and expand his business
Ideals: Logical. Flaws: Insane. Bonds: Poor, Job, Adventurer. Occupation: Servant
Voice: Can't modulate volume
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 18 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 14 (+2) | 12 (+1) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: Just what you see.
Wymar Hampton, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a large brown jacket, and he perpetually has his longbow ready. His long silver hair is drawn into a two foot long braid. His eyes are likewise green. His teeth are white and perfect.
Personality: Wymar is depressed about a lot of things. He tends to be a nihilist. He receives visions of the future at random moments
History: Sold as a small child to a slaver, Wymar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has taken up work as a Bellfounder and fed both sides of the war false information with the goal of increasing casualties.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and nothing but the best is good enough for him
Ideals: Fighting, Gifted, Impeccable. Flaws: Depressed. Bonds: Attractive, Mentor. Occupation: Bellfounder
Voice: Dark and ominous
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 22 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 7 (-2) | 8 (-1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 | 2 |
Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
