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NPC Generator

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Advanced [show]


Geoffrey Willoughby, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and dresses well, wearing blue shirts, loose pants, and blazers most of the time. His hair is brown and curly. His eyes, though not visible through his cowl, are green.

Personality: He is fixated on the number 100. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born to a poor family in the city he treasured whatever gifts he got. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Athletic. Flaws: Insane. Bonds: Attractive, Slave, Poor. Occupation: Soapmaker

Voice: Shortens vowels

Attributes [hide]

Geoffrey Willoughby, Male Human Barbarian 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 33 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)15 (+2) 12 (+1)15 (+2)
Skills Performance +4, Survival +3
Senses Passive Perception 11
Languages Common, Infernal, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 80 pp.


Social Check DCs


Percival Blakeley, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He dresses well, typically a more casual-formal manner. His hair is long and auburn with streaks of black, and is pulled back with small violet clips. His beard is black, braided, and well cared for. He has a tattooed face.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Percival was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Like his mother and his sister before him, after school he went straight into learning to become a Sculptor. He became a Sculptor soon after.

Motivation: Balancing his hectic life and new Sculptor responsibilities is difficult; and sabotage a competitor

Ideals: Athletic. Flaws: Forgetful. Bonds: Attractive, Job, Poor. Occupation: Sculptor

Voice: Slow speaker

Attributes [hide]

Percival Blakeley, Male Human Warrior 5
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 15 (+2)11 (+0) 10 (+0)13 (+1)
Skills Intimidation +4, Nature +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


William Darby, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His blonde hair is knotted and matted. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He has all his life been fascinated with painting.

History: Gifted from a young age, William studied abroad. Like his father and his sister before him, after school he went straight into learning to become a Body Guard. He's also a talented Bounty Hunter, but doesn't like to broadcast it.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he desires power and/or immortality

Ideals: Disciplined, Artistic, Gifted. Bonds: Poor, Job, Adventurer. Occupation: Body Guard

Voice: Low range voice

Attributes [hide]

William Darby, Male Human Commoner 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 11 (+0)9 (-1) 9 (-1)15 (+2)
Skills Arcana +1, Sleight of Hand +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 2200 sp. Smoky quartz (20 gp). Eye agate (8 gp). Moss agate (8 gp).


Social Check DCs


Henry Dalton, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a simple blue robe with brown stripes complete with hood. His feathered hat is riddled with cuts and holes. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Jeweler arts, while his mother instructed him in etiquette, music and courtly manner. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature morningstar.

Motivation: He has passion for adventuring and risk; and his religion dominates his actions

Ideals: Justice. Flaws: Ugly. Bonds: Adventurer, Rich, Religious. Occupation: Jeweler

Voice: Laughs frequently while speaking

Attributes [hide]

Henry Dalton, Male Human Adept 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 28 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 15 (+2)12 (+1) 13 (+1)15 (+2)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 400 gp.


Social Check DCs


Trym Morley, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a simple burlap shirt and baggy pants. He conceals his shortspear with his veritable burlap sack of a shirt. His blonde hair is lengthy and is close to two feet long. His skin is flawless and his green eyes scan people very quickly.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He also has developed a complete distrust of the Merchant profession.

History: He was born in a small desert village. There was a wharf not far from home where he often wandered off to fish. He now owns his own business.

Motivation: He is unsatisfied with his job; and further expansion of business

Flaws: Shy. Bonds: Immigrant, Attractive, Job, Nature. Occupation: Bounty Hunter

Voice: Draws out vowels

Attributes [hide]

Trym Morley, Male Human Ranger 6
Medium (5'0") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 33 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 13 (+1)12 (+1) 13 (+1)12 (+1)
Skills Intimidation +4, Religion +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 900 gp. Malachite (15 gp). Black star sapphire (1200 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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