Lewis Darby, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a yellow vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his yellow boots flare out at the collars. He keeps his long chestnut hair kept up in a rat tail. His eyes are likewise hazel. His teeth are yellowed and unaligned.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is an amazing painter.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He ran away from his former home and has been making his living as a Spy for the past few years.
Motivation: He is currently in port desperately looking for someone to get him out.
Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Job, Slave. Occupation: Spy
Voice: Gruff and masculine
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 23 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 9 (-1) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Aquan, Celestial
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 1 | 0 |
Possessions: 400 gp. Black pearl (300 gp).
Tim Wordsworth, Male Human [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes., and carries rapiers. His white hair is thinning but still full. His fair skin shows little sign of his aristocratic breeding.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He plays an instrument quite well.
History: Tim was born with his mother's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. He is untrained/undisciplined, which makes him dangerous.
Motivation: He feels the way he acts is they only way to get by in the world; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Impeccable, Artistic. Flaws: Insane. Bonds: Attractive. Occupation: Soapmaker
Voice: Posh accent
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 36 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 13 (+1) | 13 (+1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 2d8-1, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 2 |
Possessions: 40 pp. Iolite (30 gp). Red-brown spinel (50 gp). Pink pearl (50 gp).
Cory Everleigh, Male Human [Permalink]
Personal [hide]
Description: He wears a weathered and beat up set of banded mail beneath an oversized tan coat. His skin is fair and his fingers are delicate and long. His wide-brimmed hat is riddled with cuts and holes. His gray eyes peer out from beneath his wide-brimmed tan hat.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He has all his life been fascinated with poetry.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A gypsy cursed him at a young age, leading to his ugly appearance. He has never given up on his poetry dream.
Motivation: He wants nothing more than to rejoin the army; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable, Artistic. Flaws: Ugly. Bonds: Military. Occupation: Bather
Voice: Indian accent
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 43 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 12 (+1) | 13 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 700 gp.
Theodoric Anderton, Male Human [Permalink]
Personal [hide]
Description: He wears grey painted combat armor at almost all times. He has a long golden beard with little hanging trinkets. He wears a mask on his face.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His family was turned out during the war. He and his family wandered east to less war torn lands. He saw the violence of war and the aftermath so he converted to religion and dedicated himself to non-violence.
Motivation: He's repulsed by the PC; and he has a rivalry with the church that dominates his actions
Ideals: Joker. Flaws: Antagonistic, PTSD. Bonds: Religious. Occupation: Sailor
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 30 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 16 (+3) | 10 (+0) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: Just what you see.
Dustin Hamilton, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He does not wear sleeves and tends to eschew shirts when he can avoid it. He wears his chestnut hair up. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He exudes charisma. He is a tour de force of persuasion. He does not believe in violence as a means to an end. He is a dedicated Stableman but believes his peers are too gung-ho.
History: He was raised in a island tribe. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Dustin took refuge in the old dungeon and found the beat up bastard sword and armor he uses now. He bought a bastard sword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To get a good night's sleep; and wants to work out more often
Ideals: Athletic, Pacifist. Flaws: Insomniac. Bonds: Attractive, Nature. Occupation: Stableman
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 13 (+1) | 14 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Terran, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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