Anselm Blyth, Male Human [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His whole body is exceptionally muscular. He has a small bristly mustache and wavy auburn hair. His ears are large.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Further he is a bit of a stoner and is frequently out of it.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Masseuse arts, while his father instructed him in etiquette, music and courtly manner. His mother had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is greedy.
Ideals: Gifted. Flaws: Ugly, Addict. Bonds: Rich, Immigrant. Occupation: Masseuse
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 8)
Armor Class 10
Hit Points 61 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 16 (+3) | 7 (-2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 300 gp. Citrine (30 gp). Star ruby (1500 gp). Amethyst (120 gp).
Trey Gracey, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears a yellow shirt with thin red vertical stripes and grey pants and is in decent physical shape. His chestnut hair is styled in orderly dreadlocks. His eyes are hazel.
Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Scribe arts, while his mother instructed him in etiquette, music and courtly manner. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He is untrained/undisciplined, which makes him dangerous.
Motivation: He feels threatened by others; and he uses money and sex appeal to get what he needs
Flaws: Hedonist, Insane, Fearful. Bonds: Attractive, Rich. Occupation: Scribe
Voice: Breathy voice
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 13 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 11 (+0) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 7000 cp. Golden yellow topaz (300 gp).
Godfrey Watson, Male Human [Permalink]
Personal [hide]
Description: This man wears dark leathers with embroidery. He is muscular with a powerful set of arms. He has a very tight haircut. He is very pretty but has cold, dead eyes.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is lazy, self-centered, vain, and jealous.
History: He got into the Shipwright business at a young age. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He struck the Shipwright job and began his own company from there.
Motivation: He'd like to take his coworkers down a peg; and to be a ploughman again
Flaws: Selfish, Disease. Bonds: Attractive, Job, In love. Occupation: Shipwright
Voice: pre-pubescent
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 24 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 10 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 |
Possessions: 500 gp.
Shane Clinton, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'9" has a big stupid grin on his face most of the time. He is wearing the road beaten gear of a warrior. He wears his hair in dreadlocks. He has blue eyes and a tan hat with a white feather.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. The war was a terrible time for him, and Shane does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: From birth he was tutored by a cruel and relentless mentor. He struck it rich when he found rare goods in large quantities. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Shane fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He has money and likes to spend it; and he feels kind of lost in life
Ideals: Fighting. Flaws: Terse, Depressed. Bonds: Military, Mentor, Rich. Occupation: Barber
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 34 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 15 (+2) | 14 (+2) | 15 (+2) | 4 (-3) |
Senses Passive Perception 12
Languages Common, Goblin, Ignan
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
Possessions: 30000 cp. Deep blue spinel (1400 gp). Blue sapphire (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
John Leighton, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he dresses in collared shirts and wears a proper scarf over his head. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes, though not visible through his cowl, are gray.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. Energy wise he seems alert and responsive.
History: John was raised in a hard working conservative environment. He was an athlete and attended two major summer competitions. He never won. He then took over the family business and is one of the better Engraver for hire.
Motivation: Retire the richest man in the south; and he's repulsed by the pc
Ideals: Professionalism, Athletic, Entrepeneur. Flaws: Antagonistic. Bonds: Job. Occupation: Engraver
Voice: Aggressive tone
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 8
Hit Points 25 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 6 (-2) | 11 (+0) | 11 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +0
Possessions: 1000 sp. Peridot (60 gp). Blue quartz (7 gp). Aquamarine (1000 gp). Red garnet (90 gp). 1 Minor magic item.
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