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Advanced [show]


Theodoric Langdon, Male Human [Permalink]

Personal [hide]

Description: He wears a pastel costume with the symbols of the four houses of cards on his torso, and carries quarterstaffs. His head has been shaved. His eyes are likewise violet.

Personality: Calm and collected, he is a well trained Banker. He is harsh and unforgiving.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He ran away from his former home and has been making his living as a Banker for the past few years.

Motivation: To prove his worth to the world; and to be a carpenter again

Ideals: Fighting. Flaws: Ugly, Antagonistic, Impulsive. Bonds: Job. Occupation: Banker

Voice: Excited and jittery

Attributes [hide]

Theodoric Langdon, Male Human Paladin 6
Medium (5'9") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 47 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 17 (+3)14 (+2) 10 (+0)14 (+2)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common, Sylvan, Draconic
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 1000 gp. 1 Everburning torch. 4 Alchemist’s fire.


Social Check DCs


Trym Thorpe, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'2". He wears a simple burlap shirt and baggy pants. He conceals his rapier with his veritable burlap sack of a shirt, and his gloved hand is found clutching a rapier. His tied-back hair is auburn. His eyes are amber.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born in the south to a Shoemaker, Trym learned a great deal about his father's area of expertise. Through the years after Trym was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Trym's father didn't care for him much, and the feeling was mutual. He struck the Shoemaker job and began his own company from there.

Motivation: He has a crush on the local Healer; and wants to open a new tavern

Ideals: Disciplined. Flaws: Antagonistic. Bonds: Slave, Job, Has a crush. Occupation: Shoemaker

Voice: Middle-eastern accent

Attributes [hide]

Trym Thorpe, Male Human Fighter 7
Medium (6'2") Human, Chaotic Good (CR 7)
Armor Class 9
Hit Points 41 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 12 (+1)11 (+0) 9 (-1)14 (+2)
Skills Persuasion +5, Sleight of Hand +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1

Possessions: 600 gp. Aquamarine (500 gp). Banded agate (11 gp). Hematite (11 gp). Peridot (40 gp).


Social Check DCs


Rolf Kelsey, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. His attire stands in sharp contrast to his falchion, which is beautifully polished and possesses an ornate carving of a cross on it. His chestnut hair is knotted and matted. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is lazy and tries to find solutions quickly.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: To find somewhere to settle down; and he seems to be bored by most things

Ideals: Joker. Flaws: Insane, Lazy, Mundane. Bonds: Attractive. Occupation: Carter

Voice: Draws out vowels

Attributes [hide]

Rolf Kelsey, Male Human Cleric 7
Medium (6'3") Human, Chaotic Good (CR 7)
Armor Class 9
Hit Points 16 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 7 (-2)15 (+2) 7 (-2)15 (+2)
Skills Perception +1, Survival +1
Senses Passive Perception 11
Languages Common, Dwarven, Druidic
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 90000 cp. Sard (50 gp). Red garnet (130 gp). Golden pearl (130 gp).


Social Check DCs


William Rodney, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he sports grey clothing, slightly heavier than average wear, and is pretty ugly. His moppish blonde hair is in a traditional bowl cut. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He has always had a great fascination with Human culture. He is able to fit into much smaller and tighter spaces than normal.

History: He served in the navy to pay for his family's outstanding loans. His father was a soldier and died while he was still young. William was left his father's suit of armor and trained in its use and care. He is untrained/undisciplined, which makes him dangerous.

Motivation: A strong sense of loyalty to Human people.

Ideals: Gifted. Flaws: Ugly, Racist, Insane. Bonds: Military. Occupation: Shepherd

Voice: Tuts and clicks tongue

Attributes [hide]

William Rodney, Male Human Wizard 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 21 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)14 (+2) 15 (+2)16 (+3)
Skills Medicine +4, Survival +4
Senses Passive Perception 12
Languages Common, Undercommon, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1243200

Possessions: Golden yellow topaz (1000 gp). Alexandrite (1000 gp). Freshwater pearl (10 gp). Amber (50 gp).


Social Check DCs


Norman Digby, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a black collared shirt and blue pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. His golden hair is cut short. His fair skin shows little sign of his aristocratic breeding.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was raised in a plains tribe. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He bought a monstrous two handed axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is compelled to act according to his religious beliefs; and to clean up the streets

Bonds: Attractive, Guardian, Religious, Nature, Rich. Occupation: Soapmaker

Voice: Eastern European accent

Attributes [hide]

Norman Digby, Male Human Ranger 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 12 (+1)17 (+3) 15 (+2)12 (+1)
Skills Performance +3, Religion +5
Senses Passive Perception 12
Languages Common, Terran, Ignan, Undercommon
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 45000 sp.


Social Check DCs

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