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NPC Generator

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Advanced [show]


Theodoric Hamilton, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he has a large white mantle and cape that has been intricately interwoven into his brown robe. He has wavy black hair. His skin is flawless and his violet eyes scan people very quickly.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He would rather hide behind his crafts than deal with other people.

History: He was raised in a island tribe. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He bought a halberd and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Many dire rats want him driven away; and regain custody of his son

Ideals: Joker, Artistic. Flaws: Shy. Bonds: Attractive, Nature. Occupation: Bellfounder

Voice: Sighs a lot, exhausted

Attributes [hide]

Theodoric Hamilton, Male Human Ranger 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 11 (+0)13 (+1) 13 (+1)8 (-1)
Skills Athletics +5, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 200 gp. Golden yellow topaz (400 gp). Chrysoberyl (100 gp). Carnelian (60 gp).


Social Check DCs


Guy Shelly, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and is well dressed, constantly wearing a white suit, tan shirt, and brown tie. He has moderate length golden hair. His thin eyebrows rest above his beady gray eyes.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He got into the Mason business at a young age. His mother took him hunting and taught him how to get in the mind of other creatures. He's also a talented Blacksmith, but doesn't like to broadcast it.

Motivation: Further expansion of business.

Ideals: Athletic, Justice. Flaws: Ugly. Bonds: Job, Nature. Occupation: Mason

Voice: Russian accent

Attributes [hide]

Guy Shelly, Male Human Barbarian 7
Medium (5'9") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 52 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)17 (+3) 12 (+1)17 (+3)
Skills Acrobatics +5, Intimidation +6
Senses Passive Perception 11
Languages Common, Auran, Dwarven, Infernal
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +6

Possessions: 1200 gp. Star ruby (1300 gp). Smoky quartz (60 gp). Rock crystal (60 gp). Banded agate (8 gp).


Social Check DCs


Roger Woods, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. Beneath his clothing is a huge mess of scar tissue. His hair, while still mostly brown, has prominent grey streaks. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He was taken as a slave by a traveling circus and forced to perform He has set out to sabotage the competition.

Motivation: He has a rivalry with the Church that dominates his actions; and he is currently in port desperately looking for someone to get him out

Ideals: Joker. Flaws: Cynical. Bonds: Slave, Religious. Occupation: Assassin

Voice: Breathy voice

Attributes [hide]

Roger Woods, Male Human Druid 8
Medium (5'11") Human, Chaotic Good (CR 8)
Armor Class 11
Hit Points 43 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
3 (-4)13 (+1) 13 (+1)9 (-1) 10 (+0)11 (+0)
Skills Religion +2, Stealth +4
Senses Passive Perception 10
Languages Common
Attacks Melee -1 / 2d10-4, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 600 gp. Lapis lazuli (4 gp). Obsidian (4 gp). Black opal (1100 gp).


Social Check DCs


Godfrey Everly, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears very tight pants and wife beaters, though occasionally he sports a tan coat. He wears a feathered hat to cover his moderate length auburn hair. He wears a mask on his face.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is obsessed with his god.

History: A powerful necromancer made him what he is. Godfrey liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a shortbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To get a good night's sleep; and he has a rivalry with the church that dominates his actions

Flaws: Insomniac. Bonds: Immigrant, Religious, Mentor, Nature. Occupation: Shipwright

Voice: Smoker's lung

Attributes [hide]

Godfrey Everly, Male Human Sorcerer 5
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 9 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 8 (-1)14 (+2) 8 (-1)10 (+0)
Skills Athletics +5, Nature +5
Senses Passive Perception 9
Languages Common, Orc, Goblin
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366400

Possessions: Carnelian (80 gp). Tiger eye turquoise (5 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Diggory Langston, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a brown collared shirt and black pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. He is an epitome of beauty. He has a long red beard with little hanging trinkets. He wears crescent spectacles with a black brim.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. As long as the job gets done he does not care how it got done.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Diggory took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted divine powers by his dying brother.

Motivation: Nothing but the best is good enough for him.

Ideals: Impeccable, Professionalism, Gifted. Flaws: Insane. Bonds: Attractive. Occupation: Butcher

Voice: Boston accent

Attributes [hide]

Diggory Langston, Male Human Warrior 5
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 25 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)17 (+3) 10 (+0)16 (+3) 17 (+3)11 (+0)
Skills Perception +6, Sleight of Hand +6
Senses Passive Perception 16
Languages Common, Celestial, Giant, Sylvan
Attacks Melee +1 / 2d4-2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 60 pp. 1 Minor magic item.


Social Check DCs

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