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NPC Generator

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Advanced [show]


Roger Clayden, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man prefers to wear white pants and tee shirts and is in decent physical shape. His black hair is cut jaggedly and amateurishly. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is lazy, self-centered, vain, and jealous.

History: Roger hails from a village terrorized by giants. As a young adult he joined a group advocating for an improvement in Human conditions. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it.

Ideals: Impeccable. Flaws: Addict, Selfish, Racist. Bonds: Enemies. Occupation: Priest

Voice: Scratchy, weak

Attributes [hide]

Roger Clayden, Male Human Cleric 8
Medium (6'4") Human, Chaotic Good (CR 8)
Armor Class 10
Hit Points 36 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 9 (-1)18 (+4) 7 (-2)8 (-1)
Skills Arcana +7, Nature +7
Senses Passive Perception 8
Languages Common, Goblin, Draconic, Infernal, Gnome
Attacks Melee +1 / 2d10-2, Ranged +3 / 2d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 6000 sp.


Social Check DCs


Bertram Dudley, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is physically well-built. He wears his golden hair up in a very large beehive style do. He wears round tiny glasses practically rammed into his face.

Personality: He dislikes all the random violence that takes place in the south. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born in the south. Bertram was born on a far southern desert where he grew up under the tutelage of his mother, an expert Priest. He then took over the family business and is one of the better Priest for hire.

Motivation: To protect his home; and further expansion of business

Ideals: Pacifist. Flaws: Antagonistic. Bonds: Immigrant, Job, Guardian. Occupation: Priest

Voice: Rolls R's

Attributes [hide]

Bertram Dudley, Male Human Ranger 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 12 (+1)12 (+1) 18 (+4)9 (-1)
Skills Deception +1, Perception +6
Senses Passive Perception 16
Languages Common, Goblin
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 600 gp. 1 Healer’s kit. 1 Silver holy symbol.


Social Check DCs


Odo Badger, Male Human [Permalink]

Personal [hide]

Description: This northern man wears a simple black robe with grey stripes complete with hood. His clothes are grease stained in places. His brown hair is drawn into a tight pony tail with a clover scrunchie. His blue eyes are passionate and lively.

Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born in the north. While studying, he fell in love. They married and had a son. He has never given up on his dancing dream.

Motivation: Wishes to resurrect an old love; and he is wracked by social anxiety

Ideals: Artistic. Flaws: Fearful. Bonds: Poor, Immigrant, In love. Occupation: Banker

Voice: Dutch accent

Attributes [hide]

Odo Badger, Male Human Bard 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 11 (+0)11 (+0) 13 (+1)13 (+1)
Skills Arcana +2, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 1 Superior lock.


Social Check DCs


Lance Kenley, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many green ritualistic tattoos. He is constantly adorned with expensive silk clothing, often dyed in bright black and green, and wears rings and necklaces with large, colorful gems. His hair is long and black with streaks of auburn, and is pulled back with small black clips. His beard is auburn, braided, and well cared for. His eyes are hazel.

Personality: Aggressive, abrasive, and angry, Lance embodies much of what other species detest in the Humans. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: The child of a Server, who enjoyed hunting, Lance was taken on many hunting expeditions. His mother had invested heavily in several trade routes and wanted him to inherit them. He ran away from his former home and has been making his living as a Servant for the past few years.

Motivation: To be a Server again; and he's repulsed by the pc

Flaws: Antagonistic. Bonds: Rich, Adventurer, Nature, Job. Occupation: Servant

Voice: Uses lots of figures of speech

Attributes [hide]

Lance Kenley, Male Human Sorcerer 5
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 9 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 11 (+0)15 (+2) 11 (+0)13 (+1)
Skills Persuasion +4, Stealth +6
Senses Passive Perception 10
Languages Common, Terran, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13664000

Possessions: 600 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Heward Hadlee, Male Human [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. He carries a battered flail and tarnished greataxe as well. With bright chestnut hair and a scraggly beard. He wears crescent spectacles with a black brim.

Personality: He snorts whenever he laughs or is feeling confident. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Heward took refuge in the old dungeon and found the beat up greataxe and armor he uses now. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature greataxe.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Nature. Occupation: Gardener

Voice: Sleepy voice

Attributes [hide]

Heward Hadlee, Male Human Paladin 7
Medium (6'6") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 64 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)12 (+1) 7 (-2)8 (-1)
Skills Animal Handling +1, Religion +4
Senses Passive Perception 8
Languages Common, Aquan
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 60 pp. Blue star sapphire (800 gp). Violet garnet (400 gp). 1 Minor magic item.


Social Check DCs

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