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NPC Generator

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Advanced [show]


Drogo Conway, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Sellsword uniform. He has no hair. He wears round tiny glasses practically rammed into his face.

Personality: He is business-like. He takes instructions and follows them to the letter. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He became a Sellsword soon after.

Motivation: Wants to open a new tavern; and sabotage a competitor

Ideals: Professionalism, Entrepeneur. Flaws: Ugly. Bonds: Job, Military. Occupation: Sellsword

Voice: Speaks fast with a slight lisp

Attributes [hide]

Drogo Conway, Male Human Expert 4
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 21 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 14 (+2)11 (+0) 9 (-1)14 (+2)
Skills Performance +4, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4

Possessions: 20000 cp. 1 Minor magic item.


Social Check DCs


Justin Birkenhead, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a shirt that is too small, which lets his gut show, with a ratty red coat over it. His golden hair is cut short with large spiked bangs in the front. His hazel unseeing eyes seem to look past you.

Personality: Calm and collected, he is a well trained Armorer. He takes great joy in being the best Armorer in town.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He helped his father out around the business and became quite the natural. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Artistic. Flaws: Ugly, Disease. Bonds: Poor, Job. Occupation: Armorer

Voice: French accent

Attributes [hide]

Justin Birkenhead, Male Human Druid 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 11 (+0)12 (+1) 10 (+0)11 (+0)
Skills Survival +2
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 100 gp. Rich purple corundum (1000 gp). Blue quartz (7 gp). Amber (90 gp). Rock crystal (70 gp). 1 Minor magic item.


Social Check DCs


Arnold Hastings, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a yellow shirt with thin brown vertical stripes and tan pants. His white hair is kept up in a ponytail inside a feathered hat. His green eyes have a joyful gleam in them most of the time.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Sold as a small child to a slaver, Arnold was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A gifted student he started as a Locksmith, but he got bored and became a Tailor. He now mingles about in high society.

Motivation: He's attracted to the PC; and wants a kiss

Bonds: Job, Religious, Mentor, Rich, Has a crush. Occupation: Tailor

Voice: Sounds elderly

Attributes [hide]

Arnold Hastings, Male Human Rogue 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 12 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 10 (+0)13 (+1) 4 (-3)15 (+2)
Skills History +3, Nature +3
Senses Passive Perception 7
Languages Common, Terran
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Hugh Blankley, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His silver hair is braided into rings. He wears crescent spectacles with a black brim.

Personality: Aggressive, abrasive, and angry, Hugh embodies much of what other species detest in the Humans. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Hugh was born with his mother's beautiful face. He was an athlete and attended two major summer competitions. He never won. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often

Ideals: Fighting, Athletic, Philantrophist. Flaws: Antagonistic. Bonds: Attractive. Occupation: Mortician

Voice: Jittery and nervous

Attributes [hide]

Hugh Blankley, Male Human Bard 5
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 35 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)15 (+2) 15 (+2)7 (-2)
Skills Arcana +5, Nature +5
Senses Passive Perception 12
Languages Common, Giant, Ignan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13331000

Possessions: 3000 sp. Azurite (11 gp). Amethyst (140 gp). Hematite (11 gp). 1 Minor magic item.


Social Check DCs


Balimaar Southey, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears bulky black painted plate armor. He is tall, broad shouldered and powerfully built. He has a long golden beard with little hanging trinkets. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Balimaar was born into a poor family. Growing up, he dreamt of becoming a Monk, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Monk in service of a powerful lord somewhere. Balimaar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To reunite with his old friends; and meet up once more with his childhood friend

Flaws: Addict, Shy. Bonds: Military, Poor, Adventurer. Occupation: Tanner

Voice: Australian accent

Attributes [hide]

Balimaar Southey, Male Human Monk 7
Medium (5'0") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 43 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 12 (+1)12 (+1) 13 (+1)10 (+0)
Skills Investigation +4, Stealth +4
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 600 gp. Embroidered silk and velvet mantle with numerous moonstones (2300 gp). Carved bone or ivory statuette (70 gp).


Social Check DCs

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