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NPC Generator

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Advanced [show]


Randal Warwick, Male Human [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. He wears a small hat to cover his moderate length white hair. He has hazel eyes and a tan hat with a black feather.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. From there he went from mercenary job to mercenary job. He was granted arcane powers by his dying sister.

Motivation: He has passion for adventuring and risk.

Ideals: Optimist, Gifted. Flaws: Shy. Bonds: Attractive, Adventurer. Occupation: Shoemaker

Voice: Slurs words

Attributes [hide]

Randal Warwick, Male Human Adept 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)9 (-1) 12 (+1)16 (+3)
Skills Animal Handling +3, Intimidation +5
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 400 gp.


Social Check DCs


William Barclay, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a well pressed and immaculate suit (or dress). His golden hair has been sun bleached extensively. His eyes are a pleasant green.

Personality: Aggressive, abrasive, and angry, William embodies much of what other species detest in the Humans. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Gifted from a young age, William studied abroad. William abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.

Motivation: Further expansion of business.

Ideals: Athletic, Gifted. Flaws: Antagonistic. Bonds: Job, Adventurer. Occupation: Barrister

Voice: Draws out vowels

Attributes [hide]

William Barclay, Male Human Barbarian 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 25 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 10 (+0)11 (+0) 13 (+1)16 (+3)
Skills Acrobatics +1, History +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +2

Possessions: 1 Minor magic item.


Social Check DCs


Adelard Gentry, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a blue armored body suit, with a simple violet line shooting up and back down. His hair is blonde and curly. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: Prone to second guessing himself, he comes off as nervous. He is skeptical of what others tell him and is slow to trust.

History: He was born blind and as such lacked many opportunities for work. Cursed with lycanthropy at a very young age, Adelard has worked very hard to control his curse. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To find somewhere to settle down; and wants to work out more often

Ideals: Athletic. Flaws: Ugly, Shy, Disease. Occupation: Tanner

Voice: Low and grunting

Attributes [hide]

Adelard Gentry, Male Human Barbarian 8
Medium (5'3") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 94 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 18 (+4)14 (+2) 12 (+1)12 (+1)
Skills Intimidation +4, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven, Ignan
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1

Possessions: 1200 gp. Star ruby (1600 gp). Lapis lazuli (7 gp). Eye agate (7 gp). Deep green spinel (90 gp). Alexandrite (900 gp).


Social Check DCs


Clerebold Graeme, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft black waves gently in the breeze. His hair is cut close to his head. His amber eyes are slightly larger than normal.

Personality: He snorts whenever he laughs or is feeling confident. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born in the east. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Money/treasure.

Flaws: Impulsive. Bonds: Rich, Immigrant, Adventurer. Occupation: Body Guard

Voice: Cold and demanding tone

Attributes [hide]

Clerebold Graeme, Male Human Warlock 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 15 (+2)15 (+2) 11 (+0)12 (+1)
Skills Acrobatics +1, Religion +4
Senses Passive Perception 10
Languages Common, Undercommon, Draconic
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322000

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Aldous Winthrop, Male Human [Permalink]

Personal [hide]

Description: A 5'1" northern man, he prefers to wear flannel. His black hair is drawn into a tight pony tail with a clover scrunchie. His half smiles and hazel eyes are beguiling and draw you in.

Personality: He is business-like. He takes instructions and follows them to the letter. He invites people to come help in his community garden.

History: His parents moved while he was still in utero so he is the first generation to be born here. After coming to the age of reason, Aldous took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He moves from town to town, unable to find a place to settle.

Motivation: He's repulsed by the PC.

Ideals: Professionalism, Philantrophist, Gifted. Bonds: Attractive, Immigrant. Occupation: Fortune-teller

Voice: Thin and wheezing

Attributes [hide]

Aldous Winthrop, Male Human Cleric 5
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 31 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)14 (+2) 11 (+0)11 (+0)
Skills Nature +5, Survival +3
Senses Passive Perception 10
Languages Common, Gnoll, Orc
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 6000 sp.


Social Check DCs

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