Bertram Beckwith, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears an entirely brown suit with pastel socks and a vest with buckled shoes. He has moderate length brown hair. He has a dull look in his green eyes.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Gifted from a young age, Bertram studied abroad. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was granted necromantic powers by his dying brother.
Motivation: Retire the richest man in the west; and he wants to meet his childhood hero
Ideals: Gifted, Entrepeneur. Flaws: Antagonistic. Bonds: Adventurer. Occupation: Layabout
Voice: Booming voice
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 7)
Armor Class 14
Hit Points 28 (7d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 18 (+4) | 13 (+1) | 13 (+1) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Infernal
Attacks Melee +4 / 2d8+1, Ranged +7 / 2d8+4, Grapple +4
Possessions: 1200 gp.
Conrad Snape, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a pastel armored body suit, with a simple green line shooting up and back down. His golden hair is slicked back into a classic pompadour. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Conrad reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He has passion for adventuring and risk; and to reunite with his old friends
Ideals: Optimist. Bonds: Attractive, Adventurer, Military. Occupation: Mercenary
Voice: Scratchy, weak
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 51 (6d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 10 (+0) | 16 (+3) | 9 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0
Possessions: 400 gp. Violet garnet (1500 gp).
Godfrey Clinton, Male Human [Permalink]
Personal [hide]
Description: This fat western man has a bulbous nose and wears bulky pastel painted plate armor. His skin is also unnaturally pale. His hair is red and curly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. Flattery will make him almost putty in your hands.
History: Born in the west to a Fisher, Godfrey learned a great deal about his father's area of expertise. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature glaive.
Motivation: He desires power and/or immortality; and he is unsatisfied with his job
Ideals: Philantrophist. Flaws: Ugly, Selfish. Bonds: Job, Adventurer. Occupation: Fisher
Voice: Eastern European accent
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 3 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 14 (+2) | 6 (-2) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. 4 Antitoxin. 4 Smokesticks. 4 Smokesticks.
Wymar Woods, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears tight fighting clothing, which leaves very little to the imagination. His deerstalker hat is riddled with cuts and holes. His eyes are gray and he is always smoking a pipe.
Personality: He will rave to anyone who will listen. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Born in a small village he learned the ways of the warrior from his father. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Wymar fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is terrified, and will act out of fear; and he is compelled to act according to his religious beliefs
Ideals: Fighting. Flaws: Ugly, Insane, Fearful. Bonds: Religious. Occupation: Bounty Hunter
Voice: Old Prospector
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 31 (5d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 16 (+3) | 17 (+3) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Draconic
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
Possessions: 100 pp.
Adelard Chester, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He tends to wear a black poncho over his likewise colored trousers and shirt. His long red hair is drawn into a two foot long braid. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: Aggressive, abrasive, and angry, Adelard embodies much of what other species detest in the Humans. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Adelard was born in the west. At a young age he loved to build and create. Through the years after Adelard was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Adelard's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Adelard and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Extrovert, Persistence, Fighting. Flaws: Ugly, Antagonistic. Occupation: Seamstress
Voice: Dutch accent
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 8)
Armor Class 10
Hit Points 22 (8d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 11 (+0) | 10 (+0) | 18 (+4) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Ignan, Terran, Aquan
Attacks Melee +2 / 2d10-1, Ranged +3 / 2d10+0, Grapple +0
Possessions: 10000 sp. Sapphire pendant on gold chain (1000 gp).
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