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Advanced [show]


Trym Cornish, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who tends to wear a red poncho over his likewise colored trousers and shirt. His hair is short and blonde. His blue eyes lackadaisically let the world flow into them.

Personality: Trym wants to be seen as a stoic, levelheaded, noble Sorcerer, so he tries to act the part. He does a good job, for the most part... He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Born in a small village he learned the ways of the warrior from his father. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Balancing his hectic life and new Dyer responsibilities is difficult; and he desires power and/or immortality

Ideals: Disciplined, Fighting. Bonds: Has a crush, Adventurer, Job. Occupation: Dyer

Voice: Nasally tone

Attributes [hide]

Trym Cornish, Male Human Sorcerer 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 11 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 10 (+0)13 (+1) 14 (+2)14 (+2)
Skills Religion +3
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116630

Possessions: 400 gp.


Social Check DCs


Guy Compton, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and prefers to wear brown clothing when he does not wear armor. His brown hair is cut jaggedly and amateurishly. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He is a ruthless business man, a trait he acquired from his father.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His father had invested heavily in several trade routes and wanted him to inherit them. He was granted psionic powers by his dying brother.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to pay off his debts

Ideals: Athletic, Entrepeneur, Gifted. Bonds: Enemies, Rich, Debt. Occupation: Fortune-teller

Voice: Creaky witch voice

Attributes [hide]

Guy Compton, Male Human Rogue 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)11 (+0) 10 (+0)12 (+1)
Skills Deception +3, History +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 200 gp.


Social Check DCs


Manfred Peyton, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a falchion, but if one is not available he will default to his longbow. His hair is cut close to his head. His skin is flawless and his brown eyes scan people very quickly.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He cannot resist a sob story and will often dote over anyone who has one.

History: Manfred was born with his father's beautiful face. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He now spends his time doing works of charity.

Motivation: He has passion for adventuring and risk; and meet up once more with his childhood friend

Ideals: Athletic, Philantrophist. Bonds: Attractive, Adventurer. Occupation: Dilettante

Voice: Old Prospector

Attributes [hide]

Manfred Peyton, Male Human Wizard 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 11 (+0)8 (-1) 14 (+2)14 (+2)
Skills Performance +4, Stealth +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp.


Social Check DCs


Trym Ramsay, Male Human [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. He has a moderate pudge and is not very fit. His hair is white and very short. He wears a mask on his face.

Personality: He likes to make people angry or surprised. Animals are drawn to him, and he is able to talk to them.

History: Trym hails from a village terrorized by giants. After coming to the age of reason, Trym took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He bought a ceremonial dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He feels kind of lost in life; and his name or reputation has been wronged in the past by giants, and he desires to right it

Ideals: Gifted. Flaws: Antagonistic, Depressed. Bonds: Enemies, Nature. Occupation: Slave Trader

Voice: Pronounces O like U

Attributes [hide]

Trym Ramsay, Male Human Rogue 8
Medium (6'5") Human, Neutral Good (CR 8)
Armor Class 12
Hit Points 45 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 15 (+2)8 (-1) 9 (-1)10 (+0)
Skills Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3

Possessions: 1000 gp.


Social Check DCs


Solomon Brixton, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many white ritualistic tattoos. He prefers to wear brown pants and tee shirts. He keeps his brown hair in a flapper bob. He wears crescent spectacles with a black brim.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He never wears the same outfit twice, unless he absolutely has to.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His homeland was ravaged by war and he spent much of his life rebuilding it. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark

Ideals: Artistic. Flaws: Secretive, Antagonistic, PTSD. Bonds: Adventurer. Occupation: Bellfounder

Voice: Italian accent

Attributes [hide]

Solomon Brixton, Male Human Cleric 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 16 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 6 (-2)10 (+0) 15 (+2)14 (+2)
Skills Athletics +2, Stealth +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs

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