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Advanced [show]


Anselm Dayton, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears many layers of old clothing at all times and is in decent physical shape. His head has been shaved. His face is covered beneath a completely black helmet.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was raised in a white middle class family as the only child. He went to a religious school and was inspired by the priests there in charitable deeds. He has drifted from career to career and currently works as a Farmer.

Motivation: To end his boredom; and he'd like to take his coworkers down a peg

Flaws: Ugly, Mundane. Bonds: Poor, Job, Religious. Occupation: Farmer

Voice: Mumbles to self between sentences

Attributes [hide]

Anselm Dayton, Male Human Cleric 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 10 (+0)16 (+3) 18 (+4)12 (+1)
Skills History +5, Medicine +6
Senses Passive Perception 14
Languages Common, Ignan, Terran, Druidic
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14532000000

Possessions: 39000 sp. Chalcedony (50 gp). Tiger eye turquoise (14 gp). Pink pearl (110 gp). 1 Smokesticks. 4 Antitoxin.


Social Check DCs


Don Wakefield, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is well dressed, constantly wearing a brown suit, black shirt, and brown tie. He is bald on top and has large golden tufts of hair around his ears. His violet eyes have a joyful gleam in them most of the time.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He always tries to repair and not replace. It was this mentality that drove him into the Sellsword business.

History: His father raised him in a mountain cabin. He found a children's book about a Human Adept who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has dedicated himself to building a better world.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he wants to meet his childhood hero

Ideals: Justice, Persistence. Flaws: Ugly. Bonds: Nature, Adventurer. Occupation: Sellsword

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Don Wakefield, Male Human Adept 5
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 40 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 16 (+3)7 (-2) 11 (+0)5 (-3)
Skills Intimidation +0, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gunter Sherwood, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He wears a white cloak and cross-gartered black stockings. His whole body is exceptionally muscular. He keeps his chestnut hair in a flapper bob. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: The child of a Apothecary, who enjoyed hunting, Gunter was taken on many hunting expeditions. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has been saving his money to try and buy his brother's freedom.

Motivation: An old rival family wants him found.

Ideals: Fighting. Flaws: Terse. Bonds: Immigrant, Family, Nature. Occupation: Healer

Voice: Hard of hearing, loud

Attributes [hide]

Gunter Sherwood, Male Human Warrior 6
Medium (6'6") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 37 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)13 (+1) 11 (+0)12 (+1)
Skills History +4, Investigation +4
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 900 gp. Rich purple corundum (1600 gp). Chrysoprase (60 gp). Violet garnet (700 gp).


Social Check DCs


Alex Cotton, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'0" and wears a tight fitting tan shirt and pants. His left hand appears badly burned and disfigured. He wears his brown hair down. He wears crescent spectacles with a black brim.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Alex was born the youngest of three triplets. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Due to his spouse's obsession with being a Sailor they were divorced and he won custody of their son. He worked as a Merchant, and he later adopted a second son.

Motivation: Doesn't want to be a Merchant and was forced into it by his family; and wants to raise his children well

Ideals: Persistence. Flaws: Antagonistic. Bonds: Mentor, Family. Occupation: Merchant

Voice: Draws out vowels

Attributes [hide]

Alex Cotton, Male Human Wizard 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 20 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 16 (+3)12 (+1) 14 (+2)11 (+0)
Skills Investigation +3, Nature +3
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11432

Possessions: 15000 cp. Alexandrite (300 gp). Star rose quartz (40 gp). Smoky quartz (40 gp). 1 Minor magic item.


Social Check DCs


Chad Badger, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has a slight overbite and is overall scrawny. His red hair is greasy and uncared for. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Chad wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born to a Priest, his mother struggled to pay the bills. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Knight work with an outfit from a few towns over. Knight work suited him well, and with each successful project, he earned more gold and more respect from his peers. He used his abilities to travel the world and help people.

Motivation: He is wracked by social anxiety.

Ideals: Disciplined, Philantrophist. Flaws: Ugly. Bonds: Poor. Occupation: Knight

Voice: Uses lots of figures of speech

Attributes [hide]

Chad Badger, Male Human Fighter 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 10 (+0)16 (+3) 16 (+3)12 (+1)
Skills Animal Handling +5, Religion +5
Senses Passive Perception 13
Languages Common, Sylvan, Terran, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 500 sp.


Social Check DCs

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