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Advanced [show]


Gerald Westcott, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'3" and likes to wear ponchos typically of a light grey in addition to tight pants. His left leg appears badly burned and disfigured. His auburn hair is matted, messy, and big. His ears are large.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born on a small isolated farm. When Gerald reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Ugly, Shy. Bonds: Nature, Military. Occupation: Bounty Hunter

Voice: Timid voice

Attributes [hide]

Gerald Westcott, Male Human Aristocrat 7
Medium (6'3") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 64 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 18 (+4)16 (+3) 12 (+1)10 (+0)
Skills Medicine +4, Nature +6
Senses Passive Perception 11
Languages Common, Undercommon, Auran, Giant
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1

Possessions: 110 pp.


Social Check DCs


Raymond Marley, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His brown hair, when down, is lengthy. He has a dull look in his green eyes.

Personality: He can speak with the recently deceased. He is able to make almost anything out of random pieces of junk.

History: Gifted from a young age, Raymond studied abroad. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: He has a crush on the local Seamstress; and money/treasure

Ideals: Gifted. Flaws: Racist. Bonds: Rich, Enemies, Has a crush. Occupation: Cartwright

Voice: Eastern European accent

Attributes [hide]

Raymond Marley, Male Human Druid 6
Medium (6'0") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 42 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 13 (+1)7 (-2) 13 (+1)16 (+3)
Skills Deception +6, Nature +1
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 2d6-2, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125332

Possessions: 30 pp.


Social Check DCs


Godfrey Braxton, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He tends to wear a large violet jacket. His hair is cut close to his head. His amber eyes are passionate and lively.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Born to a pair of adventurers, Godfrey grew up listening to his mother's many stories. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Wants to work out more often.

Ideals: Athletic. Bonds: Attractive, Adventurer, Debt. Occupation: Detective

Voice: Speaks with lips pursed

Attributes [hide]

Godfrey Braxton, Male Human Paladin 5
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 12 (+1)9 (-1) 14 (+2)13 (+1)
Skills Animal Handling +5, Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 30000 cp.


Social Check DCs


Ralf Winterbourne, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is wearing a tight green one piece outfit complete with pants, hood, and a cape. He wears his brown hair up. His eyes, though not visible through his cowl, are amber.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: He was born to loving parents in a slum to the north. His first spouse was a Apothecary, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has been saving his money to try and buy his sister's freedom.

Motivation: He wants revenge against goblins; and his name or reputation has been wronged in the past by goblins, and he desires to right it

Flaws: Emotional. Bonds: Enemies, Poor, Family. Occupation: Dilettante

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Ralf Winterbourne, Male Human Adept 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 34 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 16 (+3)11 (+0) 13 (+1)14 (+2)
Skills Deception +4, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 300 gp. Obsidian (13 gp). Star ruby (1000 gp). Azurite (13 gp).


Social Check DCs


Trym Clare, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears a white collared shirt and blue pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. His whole body is exceptionally muscular. He has a long black beard with little hanging trinkets. His eyes are violet.

Personality: He is business-like. He takes instructions and follows them to the letter. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Trym was raised in a hard working conservative environment. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Trym's homeland. Trym decided to take the middle way and become a bodyguard. He left for the south, certain he would find work there.

Motivation: To clean up the streets; and he is unsatisfied with his job

Ideals: Professionalism, Fighting. Bonds: Immigrant, Job, Guardian. Occupation: Sculptor

Voice: Uses sign language

Attributes [hide]

Trym Clare, Male Human Cleric 6
Medium (6'5") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 49 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 17 (+3)16 (+3) 9 (-1)13 (+1)
Skills Insight +2
Senses Passive Perception 9
Languages Common, Halfling, Goblin, Ignan
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 20000 cp.


Social Check DCs

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