Clerebold Conway, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a brown vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his brown boots flare out at the collars. He wears a Stetson hat to hide his balding. He wears large thick round spectacles.
Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. A true patriot, Clerebold would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His druidic abilities were realized during a raid on his village. He was granted druidic powers by his dying brother.
Motivation: Balancing his hectic life and new Cartwright responsibilities is difficult; and he wants nothing more than to rejoin the army
Ideals: Artistic, Gifted. Flaws: Ugly. Bonds: Military, Slave. Occupation: Cartwright
Voice: Rolls R's
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 41 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 14 (+2) | 9 (-1) | 12 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +7 / 2d6+4, Ranged +5 / 2d6+2, Grapple +4
Possessions: 100 gp. Star ruby (500 gp). Chalcedony (60 gp). Banded agate (13 gp). White pearl (130 gp). 1 Minor magic item. 1 Minor magic item.
Patrick Sherwood, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears tight fighting clothing, which leaves very little to the imagination. His hair is cut close to his head. His face is scarred and worn.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Born to a pair of adventurers, Patrick grew up listening to his father's many stories. His first spouse was a Shipwright, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He has passion for adventuring and risk; and to clean up the streets
Ideals: Fighting. Flaws: Ugly. Bonds: Guardian, Adventurer, Family. Occupation: Dyer
Voice: Relaxed voice
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 19 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 13 (+1) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 | 1 |
Possessions: 500 gp.
Richard Bradford, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears a yellow collared shirt and blue pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. He wears his silver hair down. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: Richard hails from a village terrorized by goblins. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting goblins, the young Richard began to lead the lost caravan. He moves from town to town, unable to find a place to settle.
Motivation: He is unsatisfied with his job; and wants to open a new tavern
Ideals: Entrepeneur. Flaws: Racist. Bonds: Immigrant, Enemies, Job. Occupation: Bowyer
Voice: Soothing and warm
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 22 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 5 (-3) | 18 (+4) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Sylvan, Undercommon, Orc, Celestial
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 |
Possessions: 1200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gomory Quinton, Male Human [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with tan lining and desert motifs. His golden hair is lengthy. His gray eyes dart from person to person.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is able to fit into much smaller and tighter spaces than normal.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has built up a small fortune and can afford his own way.
Motivation: To clean up the streets; and find a way to reverse the transformation of his brother
Ideals: Gifted. Flaws: Sensitive. Bonds: Rich, Family, Guardian. Occupation: Ploughman
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points -1 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 7 (-2) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 |
Possessions: 300 gp.
Randal Yardley, Male Human [Permalink]
Personal [hide]
Description: This fat southern man has a bulbous nose and wears a faded coat and loose pants complete with Stetson hat. His skin is also unnaturally pale. His chestnut hair is drawn into a tight pony tail with a clover scrunchie. His eyes are gray.
Personality: Confrontational and typically high on some drug or another. He is lazy, self-centered, vain, and jealous.
History: He was born blind and as such lacked many opportunities for work. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has a rivalry with the Church that dominates his actions.
Flaws: Ugly, Addict, Selfish, Disease. Bonds: Religious. Occupation: Dyer
Voice: Speaks with a cold
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 6)
Armor Class 13
Hit Points 57 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 18 (+4) | 7 (-2) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3
Possessions: 300 gp. Blue quartz (4 gp). Zircon (30 gp). Rhodochrosite (4 gp). Deep blue spinel (1300 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!