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NPC Generator

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Advanced [show]


Solomon Dryden, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, and he perpetually has his morningstar ready. He wears his blonde hair down. His eyes are blue and catlike.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born to loving parents in a slum to the west. When money was particularly tight he was walking through alleys when he overheard a Blacksmith hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He's also a talented Navigator, but doesn't like to broadcast it.

Motivation: He is content; and to be a navigator again

Ideals: Fighting, Joker, Optimist. Flaws: Mundane. Bonds: Poor, Job. Occupation: Blacksmith

Voice: Slurs words

Attributes [hide]

Solomon Dryden, Male Human Adept 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 17 (+3)8 (-1) 11 (+0)13 (+1)
Skills Acrobatics +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 3200 sp.


Social Check DCs


Lance Ashley, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears clothing that is held on in multiple layers but all of it is in poor condition. He wears his brown hair up in a very large beehive style do. His ears are large.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. A true patriot, Lance would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Born to a pair of adventurers, Lance grew up listening to his mother's many stories. When Lance reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He became a Architect soon after.

Motivation: To be a Fletcher again; and meet up once more with his childhood friend

Flaws: Ugly. Bonds: Poor, Military, Adventurer, Job. Occupation: Architect

Voice: Low range voice

Attributes [hide]

Lance Ashley, Male Human Commoner 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 25 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 17 (+3)12 (+1) 15 (+2)13 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp. Black pearl (200 gp). Brown-green garnet (130 gp). Deep blue spinel (200 gp). 1 Minor magic item.


Social Check DCs


Robert Fidget, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. With a patchy white beard and wild white hair. He wears large thick round spectacles.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Robert lived on a farm with his father, near the main road leading to a nearby town. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has since lost track of the people in his past.

Motivation: Wants to have a good time and be beloved; and his spouse's relatives view him with great suspicion

Ideals: Justice, Optimist. Bonds: In love, Family. Occupation: Merchant

Voice: Slow speaker

Attributes [hide]

Robert Fidget, Male Human Barbarian 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 27 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)13 (+1) 14 (+2)9 (-1)
Skills Arcana +3, Nature +3
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Shane Lincoln, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many green ritualistic tattoos. He is wearing the road beaten gear of a warrior. His hair is cut close to his head. His eyes are blue and beady.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He served in the navy to pay for his family's outstanding loans. A gifted student he started as a Banker, but he got bored and became a Spice Merchant. He became a Spice Merchant soon after.

Motivation: Sabotage a competitor; and expand his business

Ideals: Fighting. Flaws: Ugly, Antagonistic, Impulsive. Bonds: Military, Job. Occupation: Spice Merchant

Voice: Switch between two voices

Attributes [hide]

Shane Lincoln, Male Human Warlock 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 34 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)9 (-1) 11 (+0)8 (-1)
Skills Animal Handling +2, Performance +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 gp.


Social Check DCs


Guy Richie, Male Human [Permalink]

Personal [hide]

Description: He wears a red shirt with thin tan vertical stripes and white pants. His attire stands in sharp contrast to his hammer, which is beautifully polished and possesses an ornate carving of a skull on it. He has shaved his head bald. He has several tiny emerald earrings on each ear.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is harsh and unforgiving.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He helped his father out around the business and became quite the natural. He inherited the family business which he has now maintained for 13 years.

Motivation: Wants to open a new tavern; and to protect his home

Flaws: Antagonistic, Mundane. Bonds: Rich, Guardian, Job. Occupation: Assassin

Voice: Draws out vowels

Attributes [hide]

Guy Richie, Male Human Monk 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 7 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 5 (-3)14 (+2) 14 (+2)10 (+0)
Skills Performance +2, Survival +4
Senses Passive Perception 12
Languages Common, Sylvan, Aquan
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp.


Social Check DCs

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