Adam Ainsley, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears an entirely black suit with white socks and a vest with buckled shoes. He wears his blonde hair up. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is a hateful person. He taunts others and blames them for his problems. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: His parents moved while he was still in utero so he is the first generation to be born here. He worked as a nervous Laborer and found it very stressful. After a long history of fighting, Adam and his spouse have recently divorced.
Motivation: Regain custody of his daughter; and he'd like to take his coworkers down a peg
Flaws: Antagonistic. Bonds: Religious, Immigrant, Job, Family. Occupation: Laborer
Voice: Scandinavian accent
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 25 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 16 (+3) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 400 gp.
Aldous Reid, Male Human [Permalink]
Personal [hide]
Description: He wears tattered old clothes. He is bald on top and has large blonde tufts of hair around his ears. His blue eyes have a joyful gleam in them most of the time.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was born blind and as such lacked many opportunities for work. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he has comitted a past crime that haunts him to this day
Ideals: Persistence, Opinionated. Flaws: Ugly, Disease, PTSD. Occupation: Ploughman
Voice: Pirate accent
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 41 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 11 (+0) | 9 (-1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 2 | 1 |
Possessions: 5000 sp.
Reynard Easton, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears dull violet sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed greatsword, just in case. His white hair is drawn into a tight pony tail with a skull scrunchie. His brown eyes dart from person to person to random spaces in the air.
Personality: Overbrimming with self-confidence, Reynard isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Reynard is combative with any and all who dare try his patience in the slightest.
History: Born in the north to a Fisher, Reynard learned a great deal about his mother's area of expertise. As a young adult he joined a group advocating for an improvement in Human conditions. He's also a talented Shepherd, but doesn't like to broadcast it.
Motivation: Balancing his hectic life and new Fisher responsibilities is difficult; and sabotage a competitor
Ideals: Impeccable, Justice. Flaws: Racist. Bonds: Poor, Job. Occupation: Fisher
Voice: Italian accent
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 28 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 13 (+1) | 14 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Draconic, Elven
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 0 | 0 |
Possessions: 40000 sp.
Gilbert Whitby, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many tan ritualistic tattoos. He is generally well dressed albeit a few years behind the times. His brown hair is kept up in a ponytail inside a small hat. His eyes are gray.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Gilbert was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He has dedicated himself to building a better world.
Motivation: He desires power and/or immortality.
Ideals: Philantrophist. Flaws: Selfish. Bonds: Attractive, Adventurer, Religious. Occupation: Barkeep
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 28 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 11 (+0) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 |
Possessions: 300 gp.
Wymar Darby, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He carries with him a set of shortspears on his belt, each one with a ruby on the hilt. His silver hair is singed and shortened. His green eyes dart from person to person to random spaces in the air.
Personality: He has always had a great fascination with Human culture. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Baker arts, while his father instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. By chance he met his sister recently and the two have been together since.
Motivation: Wants to raise his children well.
Ideals: Fighting. Flaws: Ugly, Racist. Bonds: Rich, Family. Occupation: Baker
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 9)
Armor Class 10
Hit Points 72 (9d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 11 (+0) | 16 (+3) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Giant, Draconic
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1
Possessions: 2000 sp. Chalcedony (40 gp). Rhodochrosite (7 gp).
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